Swift 3.0 GameCenter配对在匹配后保持取消(将objective-c转换为swift)

时间:2017-03-27 23:55:23

标签: ios objective-c swift game-center

我正在关注RayWenderlich GameCenter教程:Raywend GameCenter Tutorial但我正在尝试将其转换为Swift 3.0。基本上它只是验证本地播放器,打开匹配界面,然后一旦两个玩家找到对方就应该调用matchmakerViewController函数。

播放器已成功通过验证,并显示了matchmakerViewController,玩家可以相互查找。但是,在显示找到的对手并在其名称旁边放置蓝色复选标记后,应用程序会调用matchmakerViewControllerWasCancelled而不是matchmakerViewController(viewController: GKMatchmakerViewController,didFindMatch match: GKMatch)这对我来说很奇怪,因为我很确定该方法只会被调用基于用户交互(它没有调用错误方法)。

运行项目的objective-c版本,但我的快速转换有这个问题。以下是findMatchWithMinPlayers()方法的两个版本。我假设我在这里改了一些错误:

夫特

func findMatchWithMinPlayers(minPlayers: Int, maxPlayers: Int, viewController: UIViewController, delegate: GameKitHelperDelegate) {
        if !enableGameCenter {
            return
        }
        self.matchStarted = false
        self.match = nil
        self.delegate = delegate
        viewController.dismiss(animated: false, completion: { _ in })
        var request = GKMatchRequest()
        request.minPlayers = minPlayers
        request.maxPlayers = maxPlayers
        var mmvc = GKMatchmakerViewController(matchRequest: request)
        mmvc?.matchmakerDelegate = self
        viewController.present(mmvc!, animated: true, completion: { _ in })
    }

目标C

- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers
                 viewController:(UIViewController *)viewController
                       delegate:(id<GameKitHelperDelegate>)delegate {

    if (!_enableGameCenter) return;

    _matchStarted = NO;
    self.match = nil;
    _delegate = delegate;
    [viewController dismissViewControllerAnimated:NO completion:nil];

    GKMatchRequest *request = [[GKMatchRequest alloc] init];
    request.minPlayers = minPlayers;
    request.maxPlayers = maxPlayers;

    GKMatchmakerViewController *mmvc =
        [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
    mmvc.matchmakerDelegate = self;

    [viewController presentViewController:mmvc animated:YES completion:nil];
}

唯一可能与此不同的是:

目标C

+ (instancetype)sharedGameKitHelper
{
    static GameKitHelper *sharedGameKitHelper;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
      sharedGameKitHelper = [[GameKitHelper alloc] init];
    });
    return sharedGameKitHelper;
}

夫特
相反,我只使用了名为sharedGameKitHelper的全局变量,并且在代码中随时使用[GameKitHelper sharedGameKitHelper]我使用了sharedGameKitHelper。他们将该方法的目的描述为创建GameKitHelper类的“单例对象”。

如果您发现这些没有错,这里是我的两个“GameKitHelper”类的完整Pastebin,其中包含所有GameKit代码。 objectice-c swift

我已多次检查每个方法并从头开始重新启动项目,因此我必须对Objective-c转换的知识有所了解。感谢您提供任何帮助!

0 个答案:

没有答案
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