在按下pygame中的键时,如何切换到恒定运动?

时间:2017-04-07 17:45:57

标签: pygame python-3.5

设置以下代码,以便当化身对屏幕进行布局并且轻敲空格键或向上键时,它会移动一次,但是当按住它时,它不会一直向上移动(在空中)。我需要更改我的代码,以便在按住键时移动是恒定的。

import pygame, sys, time, random
from pygame.locals import *

class Player(Duck):
    """The player controlled Duck"""


    def __init__(self, x, y, width, height):
        super(Player, self).__init__(x, y, width, height)

        # How many pixels the Player duck should move on a given frame.
        self.y_change = 0
        # How many pixels the spaceship should move each frame a key is pressed.
        self.y_dist = 50


    def MoveKeyDown(self, key):
        """Responds to a key-down event and moves accordingly"""

        if (key == pygame.K_UP or key == K_SPACE):
            self.rect.y -= self.y_dist
    def MoveKeyUp(self, key):
        """Responds to a key-up event and stops movement accordingly"""

        if (key == pygame.K_UP or key == K_SPACE):
            self.rect.y -= self.y_dist


    def update(self):
        """
        Moves the Spaceship while ensuring it stays in bounds
        """
        # Moves it relative to its current location.
        self.rect.move_ip(self.y_change, 0)

        # If the Spaceship moves off the screen, put it back on.
        if self.rect.y <= 0:
            self.rect.y = 0
        elif self.rect.y > window_width:
            self.rect.y = window_width

while True:  # the main game loop
    for event in pygame.event.get(): #Closes game
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == pygame.KEYUP:
            player.MoveKeyUp(event.key)
        elif event.type == pygame.KEYDOWN:
            player.MoveKeyDown(event.key)

1 个答案:

答案 0 :(得分:0)

MoveKeyDown方法中,您必须将self.y_change值设置为所需的速度,而不是调整self.rect.y值。 self.rect.move_ip方法中的update调用将移动精灵。你必须在主循环中的每一帧调用update方法。

def __init__(self, x, y, width, height):
    super(Player, self).__init__(x, y, width, height)
    # How many pixels the Player duck should move on a given frame.
    self.x_change = 0
    self.y_change = 0
    # How many pixels the spaceship should move each frame a key is pressed.
    self.speed = 50

def MoveKeyDown(self, key):
    """Responds to a key-down event and moves accordingly."""
    if key in (pygame.K_UP, pygame.K_SPACE):
        self.y_change = -self.speed

def MoveKeyUp(self, key):
    if key in (pygame.K_UP, pygame.K_SPACE) and self.y_change < 0:
        self.y_change = 0

def update(self):
    self.rect.move_ip(self.x_change, self.y_change)
相关问题