在其父网格被缩放之后获得顶点世界位置

时间:2017-04-19 16:32:24

标签: javascript three.js

我需要在网格中获得面部的世界位置。这是我的代码:

var that = this,
    addPoint,
    geometry = mesh.geometry,
    worldPos = mesh.getWorldPosition();

that.allMeshes[mesh.uuid] = {
    mesh: mesh,
    points: {}
};

addPoint = function (currPoint, face) {
    var point = that.octree.add([worldPos.x + currPoint.x, worldPos.y + currPoint.y, worldPos.z + currPoint.z], {mesh: mesh, geometry: geometry, face: face});
    that.allMeshes[mesh.uuid].points[point.id] = point;
};

geometry.faces.forEach(function(face) {

    //Get the faces points cords
    addPoint(geometry.vertices[face.a], face);
    addPoint(geometry.vertices[face.b], face);
    addPoint(geometry.vertices[face.c], face);

}, this);

除非父网格被缩放,否则这一切都很有效。有谁知道如何解决这个问题?

1 个答案:

答案 0 :(得分:0)

感谢@ TheJim01,我找到了这个解决方案。

var that = this,
    addPoint,
    geometry = mesh.geometry;

that.allMeshes[mesh.uuid] = {
    mesh: mesh,
    points: {}
};

addPoint = function (currPoint, face) {

    //Get the world position like this.
    var vector = currPoint.clone();
    mesh.localToWorld(vector);

    var point = that.octree.add([vector.x, vector.y, vector.z], {mesh: mesh, geometry: geometry, face: face});
    that.allMeshes[mesh.uuid].points[point.id] = point;
};

//Run this on the mesh
mesh.updateMatrixWorld();


geometry.faces.forEach(function(face) {

    //Get the faces points cords
    addPoint(geometry.vertices[face.a], face);
    addPoint(geometry.vertices[face.b], face);
    addPoint(geometry.vertices[face.c], face);

}, this);

这是一个类似的问题: How to get the absolute position of a vertex in three.js?

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