Alpha beta修剪搜索计数

时间:2017-04-28 03:30:43

标签: search count artificial-intelligence minimax alpha-beta-pruning

我正在尝试使用alpha beta修剪算法;我让程序正常运行。我需要弄清楚在选择alpha或beta值之前完成的搜索次数。我在计算值,但我不确定计数值是否正确。

int alpha_beta(const int level, const bool player, const Board &board, int alpha, int beta, Move &move) {
**static int count = 0;**

if (board.isGameOver() || level == 0) {
    if (!board.isGameOver()) move = (board.legalMoves())[0];
    return (getScore(board));
}

vector<Move> children = board.legalMoves();

tempBoard = board;
permutator(children.begin(), children.end());
//cout << count;
//getchar();
if (player == MAX) {
    for (vector<Move>::iterator it = children.begin(); it != children.end(); it++) {
        Board child = board.doMove(*it);
        Move temp;
        int score = alpha_beta(level - 1, !player, child, alpha, beta, temp);
        if (score > alpha) {
            alpha = score; // We have found a better best move
            move = *it;
        }
        if (alpha >= beta) {
            move = *it;
            cout << alpha;
            return alpha; // Beta Cut Off
            cout << alpha;
        }
        count++;
    }

    **cout << "alpha count ="<<count;**
    std::getchar();
    return alpha; // This is our best move

}
else {
    for (vector<Move>::iterator it = children.begin(); it != children.end(); it++) {
        Board child = board.doMove(*it);
        Move temp;
        int score = alpha_beta(level - 1, !player, child, alpha, beta, temp);
        if (score < beta) {
            beta = score; // Opponent has found a better worse move
            move = *it;
        }
        if (alpha >= beta) {
            move = *it;
            cout << beta;
            return beta; // Alpha Cut Off
        }


        count++;
    }
    **cout <<" beta count ="<<count;**
    std::getchar();
    return beta; // This is the opponent's best move
}}

任何建议都会对搜索计数有所帮助。

1 个答案:

答案 0 :(得分:1)

一个简单的想法可能是你应该首先实现Minimax算法,因为基本上,alpha beta修剪是Minimax的优化,因此如果你想获得在选择alpha或beta之前搜索的叶子总数,Minimax是也许是一个不错的选择。

在这种情况下,只要树到达离开节点

,就应该添加一个计数器
if (board.isGameOver() || level == 0) {
    count ++;
    if (!board.isGameOver()) move = (board.legalMoves())[0];
    return (getScore(board)); 
}
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