使用JSONUtility

时间:2017-05-01 11:55:37

标签: c# json unity3d serialization

我需要序列化一个json列表。这是我的json模型:

    using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;

public class jsonModel : MonoBehaviour {

    [System.Serializable]
    public class Meta {
        public int total_rapports;
    }

    [System.Serializable]
    public class PhotoPhaseContentRapportTravaux {
        public string photo_path = "";
        public string phase_comment = "";
    }

    [System.Serializable]
    public class PhaseContentRapportTravaux {
        public string phase_comment = "";
        public string photo_path = "";
        //public List <PhotoPhaseContentRapportTravaux> photoPhaseRapportTravaux;

    }


    [System.Serializable]
    public class PhaseRapportTravaux {
        public string phaseName;
        public List <PhaseContentRapportTravaux> phaseContentRapportTravaux;

    }

    [System.Serializable]
    public class RapportTravaux {
        //public CredentialsRapportTravaux credentialsRapportTravaux;
        public string prenom_cdt="";
        public string nom_cdt="";
        public string nom_chantier="";
        public string nom_usine="";
        public string annee_chantier="";

        public List <PhaseRapportTravaux> phaseRapportTravaux;
        public int id;
    }

    [System.Serializable]
     public class RootObject {
         public Meta meta;
         public List <RapportTravaux> rapport_travaux;

    }

    static public RootObject EDFRapports;

    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }
    static public void SaveJson()
    {
        string output_total_clients = JsonUtility.ToJson(EDFRapports);
        File.WriteAllText(Path.Combine(Application.persistentDataPath, "database.json"), output_total_clients);
    }

    static public void OpenJSON() {
        string jsonRapports = File.ReadAllText(Path.Combine(Application.persistentDataPath, "database.json"));
        EDFRapports = JsonUtility.FromJson<jsonModel.RootObject>(jsonRapports);
    }
}

现在这是我的函数,它尝试在PhotoPhaseContentRapportTravaux类中添加photo_path和phase_comment来设置内容。

public void SavePhase() {

        jsonModel.OpenJSON ();

        try {
            jsonModel.EDFRapports.rapport_travaux[phasesContentStatus.IDCurrentPhase].phaseRapportTravaux.Add(new jsonModel.PhaseRapportTravaux() {
                    phaseName = phaseName.text
                });

            jsonModel.EDFRapports.rapport_travaux[phasesContentStatus.IDCurrentPhase].phaseRapportTravaux[phasesContentStatus.IDCurrentPhase].phaseContentRapportTravaux[phasesContentStatus.IDCurrentPhase].phase_comment= "Some comments";
            jsonModel.EDFRapports.rapport_travaux[phasesContentStatus.IDCurrentPhase].phaseRapportTravaux[phasesContentStatus.IDCurrentPhase].phaseContentRapportTravaux[phasesContentStatus.IDCurrentPhase].photo_path = "Photo Path here";

        }  catch {
            Debug.Log("error saving content phase");
        }

        //Save
        jsonModel.SaveJson();

    }

但是我总是遇到catch错误...我不明白为什么我不能序列化这个json模型。任何的想法 ?非常感谢

0 个答案:

没有答案
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