Unity3D通过Whatsapp发送AudioClip

时间:2017-05-03 11:35:51

标签: c# unity3d

我正在制作应用功能,以便能够将我在应用中发出的声音传递给whatsapp。我已经取得了一些进展,但我仍然坚持获取AudioClip的字节数组。

SS

所以我需要从资源文件夹中获取audioclip并将其写入我给出的路径,然后将其发送到whatsapp。

这会出错

FormatException:长度无效。 System.Convert.FromBase64String(System.String s)(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:146)

void sendProccess()
    {
        string s = Resources.Load<AudioClip>("Bava").ToString();

        byte[] dataToSave = System.Convert.FromBase64String(s);

        string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".mp3");

        File.WriteAllBytes(destination, dataToSave);


        if (!Application.isEditor)
        {
            //instantiate the class Intent
            AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
            AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
            intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));

            //instantiate the class Uri
            AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
            AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);

            //call putExtra with the uri object of the file
            intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
            intentObject.Call<AndroidJavaObject>("setType", "audio/mp3");

            //instantiate the class UnityPlayer
            AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

            //instantiate the object currentActivity
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");

            //call the activity with our Intent
            currentActivity.Call("startActivity", intentObject);
        }
    }

提前致谢。

2 个答案:

答案 0 :(得分:0)

在以下行中 -

string s = Resources.Load<AudioClip>("Bava").ToString();

ToString方法returns the name of the object

您应该使用AudioClip.GetData方法从音频剪辑中获取原始数据 -

AudioClip clip = Resources.Load<AudioClip>("Bava")
float[] samples = new float[clip.samples * clip.channels];
clip.GetData(samples, 0);

然后,您可以使用BinaryWriter或BitConverter将samples数组转换为其字节表示形式以供进一步使用。

答案 1 :(得分:0)

这对我来说很完美

pyinstaller -F myscript.py