我有一个用gen_server行为编写的简单udp服务器。当我运行它,并尝试使用gen_udp:send发送消息时,服务器什么也不回复,好像udp服务器没有成功接受数据包。这是我的代码
gen_udp_server.erl:
-module(gen_udp_server).
-behaviour(gen_server).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
-export([start_link/1]).
-define(SERVER, ?MODULE).
-record(state, {socket,
port,
local_ip,
broad_ip}).
start_link(Port) ->
{ok, Socket} = gen_udp:open(Port, [binary,
{active, false},
{reuseaddr, true}]),
gen_server:start_link(?MODULE, [Socket, Port], []).
init([Socket, Port]) ->
{ok, #state{socket = Socket, port = Port}}.
handle_cast(_Request, State) ->
{noreply, State}.
handle_call(_Request, _From, State) ->
{noreply, State}.
handle_info({udp, _Socket, _Addr, _Port, Data}, #state{socket = Socket} = State) ->
inet:setopts(Socket, [{active, once}]),
io:format("Server received data ~p from socket ~p~n", [Data, Socket]),
{ok, State}.
terminate(_Reason, {socket = LSocket}) ->
gen_udp:close(LSocket).
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
在服务器192.168.146.129上启动服务器:gen_udp_server:start_link(10000).
从192.168.146.128发送消息:
{ok, Socket} = gen_udp:open(4399, [binary, {active, false}]).
gen_udp:send(Socket, {192,168,146,129}, 10000, "hello").
udp服务器在接收数据包时应该打印一些消息,但是我的服务器失败了。任何人都可以帮助我吗?
答案 0 :(得分:2)
handle_info()
处理到达gen_server
邮箱的未知邮件(即未处理的邮件)。但是当进程以被动模式打开套接字:{active, false}
时,发送到套接字的消息不会进入进程的邮箱。相反,该过程必须通过调用gen_udp:recv(Socket, Length)
手动从套接字读取消息。毕竟,创建被动套接字的重点是保持消息不会充斥进程的邮箱。因此,当客户端向被动套接字发送消息时,不会调用handle_info()
。
此外,由于gen_server
是事件驱动的,因此您需要调用gen_udp:recv(Socket, Length)
来响应某些事件。例如,您可以定义服务器功能:
process_message() ->
gen_server:cast(?MODULE, process_msg).
handle_cast(process_msg, #state{socket=Socket} = State) ->
Data = gen_udp:recv(Socket, 0),
io:format("Server received data ~p from socket ~p~n", [Data, Socket]),
{noreply, State}.
然后您需要有人定期致电process_message()
。以下似乎有效:
start() ->
io:format("start~n"),
{ok, Server} = gen_server:start_link({local,?MODULE}, ?MODULE, [], []),
Poller = spawn(?MODULE, poll, []), %%<***** HERE *****
io:format("Server: ~w~nPoller: ~w~n", [Server,Poller]).
...
...
handle_cast(process_msg, #state{socket=Socket} = State) ->
case gen_udp:recv(Socket, 10000, 500) of
{error, timeout} -> %%Timeout message.
ok;
{error, Error} ->
io:format("Error: ~p~n", [Error]);
Data ->
io:format("Server received data ~p from socket ~p~n", [Data, Socket])
end,
{noreply, State}.
poll() ->
timer:sleep(1000),
process_message(),
poll().
对于Length
中的recv()
,我不确定你应该指定什么:我尝试了0,2和10,000,我无法辨别出差异。
这是我的客户:
client() ->
Port = 15000,
{ok, Socket} = gen_udp:open(0, [binary, {active, false}]),
gen_udp:send(Socket, "localhost", Port, "hello").
请注意open(0, ....)
指示erlang打开任何空闲端口(如果在同一台计算机上运行,客户端和服务器无法打开相同的端口 - 与gen_tcp
套接字所需的相反) 。但是,gen_udp:send()
必须指定服务器打开的相同端口。此外,原子localhost
和列表"localhost"
都适用于我。
完整的服务器代码:
-module(s2).
-behaviour(gen_server).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-export([start/0, process_message/0, poll/0]).
-record(state, {socket,
port,
local_ip,
broad_ip}).
%%======== PASSIVE SOCKET: {active,false} ===========
%% External interface:
start() ->
io:format("start~n"),
{ok, Server} = gen_server:start_link({local,?MODULE}, ?MODULE, [], []),
Poller = spawn(?MODULE, poll, []),
io:format("Server: ~w~nPoller: ~w~n", [Server,Poller]).
process_message() ->
gen_server:cast(?MODULE, process_msg).
poll() ->
timer:sleep(1000),
process_message(),
poll().
%%Internal server methods:
init([]) ->
Port = 15000,
{ok, Socket} = gen_udp:open(Port, [binary,
{active, false},
{reuseaddr, true}]),
{ok, #state{socket = Socket, port = Port}}.
handle_cast(process_msg, #state{socket=Socket} = State) ->
case gen_udp:recv(Socket, 10000, 500) of
{error, timeout} -> %%Timeout message.
ok;
{error, Error} ->
io:format("Error: ~p~n", [Error]);
Data ->
io:format("Server received data ~p from socket ~p~n", [Data, Socket])
end,
{noreply, State}.
handle_call(_Request, _From, State) ->
{noreply, State}.
handle_info(Msg, State) ->
io:format("Msg: ~w, State:~w~n", [Msg, State]),
{noreply, State}.
terminate(_Reason, #state{socket = LSocket}) ->
gen_udp:close(LSocket).
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
在shell中:
shell#1 ---
$ erl
Erlang/OTP 19 [erts-8.2] [source] [64-bit] [smp:4:4] [async-threads:10] [hipe] [kernel-poll:false]
Eshell V8.2 (abort with ^G)
1> c(s2).
{ok,s2}
2> s2:start().
start
Server: <0.64.0>
Poller: <0.65.0>
ok
shell#2 -
$ erl
Erlang/OTP 19 [erts-8.2] [source] [64-bit] [smp:4:4] [async-threads:10] [hipe] [kernel-poll:false]
Eshell V8.2 (abort with ^G)
1> c(c2).
{ok,c2}
2> c2:client().
ok
shell#1 -
Server received data {ok,{{127,0,0,1},61841,<<"hello">>}} from socket #Port<0.2110>
3>
shell#2 -
3> c2:client().
ok
4>
shell#1 -
Server received data {ok,{{127,0,0,1},63983,<<"hello">>}} from socket #Port<0.2110>
3>