LIBGDX水平和垂直视差背景

时间:2017-05-18 08:46:32

标签: java android libgdx parallax

我试图在LibGdx做一个小游戏,现在我有一个可以在每个方向都用触摸板移动的太空船,相机跟着它。 我试图完成由星星组成的视差背景,这些星星根据太空船的去向而移动。

这是代码,我给你所有的课程,以确保不会搞砸,因为我对这个编程代码很新。

public class TouchPadTest extends OrthographicCamera implements ApplicationListener {
public static final int WIDTH=480;
public static final int HEIGHT=800;
private OrthographicCamera camera;
private Stage stage;
private SpriteBatch batch;
private Touchpad touchpad;
private TouchpadStyle touchpadStyle;
private Skin touchpadSkin;
private Drawable touchBackground;
private Drawable touchKnob;
private Texture blockTexture;
private Sprite blockSprite;
private float blockSpeed;


public void create() {

    batch = new SpriteBatch();
    //Create camera
    float aspectRatio = (float) Gdx.graphics.getWidth() / (float) Gdx.graphics.getHeight();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, TouchPadTest.WIDTH, TouchPadTest.HEIGHT);

    //Create a touchpad skin
    touchpadSkin = new Skin();
    //Set background image
    touchpadSkin.add("touchBackground", new Texture("data/touchBackground.png"));
    //Set knob image
    touchpadSkin.add("touchKnob", new Texture("data/touchKnob.png"));
    //Create TouchPad Style
    touchpadStyle = new TouchpadStyle();
    //Create Drawable's from TouchPad skin
    touchBackground = touchpadSkin.getDrawable("touchBackground");
    touchKnob = touchpadSkin.getDrawable("touchKnob");
    //Apply the Drawables to the TouchPad Style
    touchpadStyle.background = touchBackground;
    touchpadStyle.knob = touchKnob;
    //Create new TouchPad with the created style
    touchpad = new Touchpad(10, touchpadStyle);
    //setBounds(x,y,width,height)
    touchpad.setBounds(15, 15, 200, 200);


    //Create a Stage and add TouchPad
    stage = new Stage(new FitViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()));
    stage.addActor(touchpad);
    Gdx.input.setInputProcessor(stage);

    //Create block sprite
    blockTexture = new Texture(Gdx.files.internal("data/shuttle2.png"));
    blockSprite = new Sprite(blockTexture);
    //Set position to centre of the screen
    blockSprite.setPosition(Gdx.graphics.getWidth()/2-blockSprite.getWidth()/2, Gdx.graphics.getHeight()/2-blockSprite.getHeight()/2);

    blockSpeed=5;

}

public void movePlayer(){

    Vector2 v = new Vector2(touchpad.getKnobPercentX(), touchpad.getKnobPercentY());
    float angle = v.angle();

    if (touchpad.isTouched()){
        blockSprite.setRotation(angle);
    }

    blockSprite.setX(blockSprite.getX() + touchpad.getKnobPercentX()*blockSpeed);

    blockSprite.setY(blockSprite.getY() + touchpad.getKnobPercentY()*blockSpeed);

    //Draw

    camera.position.set(blockSprite.getX() + blockSprite.getWidth() / 2, blockSprite.getY() + blockSprite.getHeight() / 2, 0);

    camera.update();

    batch.setProjectionMatrix(camera.combined);

}



public void renderBackground() {
    //---------------PARALLAX BACKGROUND---------------------//



}



public void dispose() {

}



public void render() {

    Gdx.gl.glClearColor(0/255f,5/255f,15/255f,1);

    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);




    //Move blockSprite with TouchPad

    movePlayer();

    batch.begin();

    renderBackground();

    blockSprite.draw(batch);

    batch.end();

    stage.act(Gdx.graphics.getDeltaTime());

    stage.draw();

}



@Override

public void pause() {

}



@Override

public void resume() {

}



@Override

public void resize(int width, int height) {

}

}

更好的例子,这是我想要达到的结果:https://www.youtube.com/watch?v=zA91SaOR-Io,如果你可以帮助我,那将是惊人的。谢谢。

1 个答案:

答案 0 :(得分:0)

这个3层视差背景的工作示例改编自LibGdx Parallax test,可以让您了解如何实现视差效果。使用的三个图像都是1024x1024px。

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;

public class Test extends ApplicationAdapter implements InputProcessor{
    private SpriteBatch batch;
    private ParallaxCamera camera;
    private Texture bgClose;
    private Texture bgMid;
    private Texture bgFar;
    final Vector3 curr = new Vector3();
    final Vector3 last = new Vector3(-1, -1, -1);
    final Vector3 delta = new Vector3();

    @Override
    public void create () {
        bgClose = new Texture(Gdx.files.internal("starbg-close.png"));
        bgMid = new Texture(Gdx.files.internal("starbg-mid.png"));
        bgFar = new Texture(Gdx.files.internal("starbg-far.png"));
        camera = new ParallaxCamera(1920,1080);
        batch = new SpriteBatch();
        Gdx.input.setInputProcessor(this);
    }

    @Override
    public void render () {
        //clear screen
        Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        // background layer, no parallax, centered around origin
        batch.setProjectionMatrix(camera.calculateParallaxMatrix(0, 0));
        batch.disableBlending();
        batch.begin();
        batch.draw(bgFar, -(int)(bgFar.getWidth() / 2), -(int)(bgFar.getHeight() / 2));
        batch.end();
        batch.enableBlending();


        batch.setProjectionMatrix(camera.calculateParallaxMatrix(0.25f, 0.25f));
        batch.begin();
        for (int i = 0; i < 9; i++) {
            batch.draw(bgMid, i * bgClose.getWidth() - 512, -512);
        }
        batch.end();


        batch.setProjectionMatrix(camera.calculateParallaxMatrix(.5f, .5f));
        batch.begin();
        for (int i = 0; i < 9; i++) {
            batch.draw(bgClose, i * bgClose.getWidth() - 512, -512);
        }
        batch.end();

    }

    //.. omitted empty methods ..//
    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        last.set(-1, -1, -1);
        return false;
    }
    @Override
    public boolean touchDragged(int x, int y, int pointer) {
        camera.unproject(curr.set(x, y, 0));
        if (!(last.x == -1 && last.y == -1 && last.z == -1)) {
            camera.unproject(delta.set(last.x, last.y, 0));
            delta.sub(curr);
            camera.position.add(delta.x, delta.y, 0);
        }
        last.set(x, y, 0);
        return false;
    }

    private class ParallaxCamera extends OrthographicCamera {
        Matrix4 parallaxView = new Matrix4();
        Matrix4 parallaxCombined = new Matrix4();
        Vector3 tmp = new Vector3();
        Vector3 tmp2 = new Vector3();

        public ParallaxCamera (float viewportWidth, float viewportHeight) {
            super(viewportWidth, viewportHeight);
        }

        public Matrix4 calculateParallaxMatrix (float parallaxX, float parallaxY) {
            update();
            tmp.set(position);
            tmp.x *= parallaxX;
            tmp.y *= parallaxY;

            parallaxView.setToLookAt(tmp, tmp2.set(tmp).add(direction), up);
            parallaxCombined.set(projection);
            Matrix4.mul(parallaxCombined.val, parallaxView.val);
            return parallaxCombined;
        }
    }
}
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