复制构造函数不识别继承的成员

时间:2017-06-03 02:07:02

标签: c++ inheritance copy-constructor sdl-2

我有两个班级:

class entity {
public:
  SDL_Rect pos;
  float x;
  float y;

  std::string spriteFile;
  SDL_Surface * spriteHandle;
  int rePos (int newX, int newY);
  int move (float deltaX, float deltaY, bool check); // Move x & y the specified amounts, also moving pos.x and pos.y for every integer increase of x or y
  int display (SDL_Surface * screenSurface); //Use SDL_BlipSurface to blip the image to the screen
  int loadImage (SDL_PixelFormat * format); //Load the image using the spriteFile string and optimize it using the SDL_PixelFormat of the Screen

  entity (std::string file, int w, int h);
  entity () {};
  ~entity () { SDL_FreeSurface(spriteHandle);}

  entity (const entity &old) : pos(old.pos), x(old.x), y(old.y), spriteFile(old.spriteFile) {
  spriteHandle = new SDL_Surface(*spriteHandle);
  }

};

class multiEntity: public entity {
  /*
    Use multiEntity rather than entity when multiple images need to be blipped to different
    positions.
   */
private:
  static std::vector<stringBoolPair> deconstructed;
public:
  std::string entType;
  multiEntity (std::string file, int w, int h, std::string enttype) {
    entity(file, w, h);
    entType = enttype;
    bool found = false;
    for (int i = 0; i < deconstructed.size(); i++) {
      found = (enttype == deconstructed[i].str);
    }
    if (found) deconstructed.emplace_back(enttype, false);
  }

  multiEntity (const multiEntity& old) :
    spriteFile(old.spriteFile),
    x(old.x),
    y(old.y),
    spriteHandle(old.spriteHandle),
    pos(old.pos),
    entType(old.entType) {}
    ~multiEntity () {
    for (int i = 0; i < deconstructed.size(); i++) {
      if (deconstructed[i].str == entType) {
    SDL_FreeSurface(spriteHandle);
    deconstructed[i].Bool = true;
      }
    }
  }

  multiEntity& operator= (const multiEntity& old) {
    spriteFile = old.spriteFile;
    pos = old.pos;
    x = old.x;
    y = old.y;
    entType = old.entType;
    spriteHandle = old.spriteHandle;
    return *this;
  }
};

当我尝试编译包含此代码的代码时,我收到一条错误消息,指出class multiEntity does not have any field named 'pos'。除了entType之外,复制构造函数中的所有变量都会发生这种情况。 我尝试做的是使用相同的SDL_Surface的entity s向量。因此,我觉得我应该创建一个单独的类,其中具有相同entType的每个对象具有spriteHandle的相同值。这应该指向相同的图像,当我有75个图像实例试图眨眼到屏幕时,这是最有用的。我想使用vector的构造函数布局,以便复制信息,而不是每次都创建一个新的指针。

1 个答案:

答案 0 :(得分:2)

您无法在派生类的复制构造函数中初始化基类的成员;它们应该通过基类的复制构造函数初始化。你应该在成员资格列表中调用它:

multiEntity (const multiEntity& old) :
    entity(old),         // initialize entity's members via entity::entity(const entity&)
    entType(old.entType) // initialize multiEntity's member entType 
{}

如果基类的复制构造函数的行为不是您想要的,您可以在派生类的构造函数体中进行一些赋值,例如

multiEntity (const multiEntity& old) :
                         // nothing specified, same as write entity() here
                         // entity's members will be initialized via entity::entity()
    entType(old.entType) // initialize multiEntity's member entType 
{
    // perform assignment here
    spriteFile = old.spriteFile;
    x = old.x;
    y = old.y;
    spriteHandle = old.spriteHandle;
    pos = old.pos;
}
相关问题