GoogleApiClient登录失败

时间:2017-06-07 11:12:45

标签: java android google-play-games google-api-client

我试图在我的Android游戏中使用Google Games回合制Api。我用来连接GoogleApiClient的代码来自Google的Api示例或文档。

onConnectionFailed的实施过程中,我尝试了两种不同的方法:

    if (signInClicked || autoStartSignInFlow) {
        autoStartSignInFlow = false;
        signInClicked = false;
        resolvingConnectionFailure = true;

         // Attempt to resolve the connection failure using BaseGameUtils.
         // The R.string.signin_other_error value should reference a generic
         // error string in your strings.xml file, such as "There was
         // an issue with sign-in, please try again later."
        if (!BaseGameUtils.resolveConnectionFailure(this,
                apiClient, connectionResult,
                RC_SIGN_IN, R.string.signin_other_error)) {
            resolvingConnectionFailure = false;
        }
    }

上面的第一种方法来自TBMP Skeleton样本。这会导致使用消息

创建对话框
  

无法登录。请检查您的网络连接,然后重试。

并且永远不会建立连接。

   if (connectionResult.hasResolution()) {
        // https://developers.google.com/android/guides/api-client under 'Handle connection
        // failures'. I don't know if this is solving the problem but it doesn't lead to
        // 'please check your network connection' message.
        try {
            if(LoggerConfig.ON) {
                Log.e(TAG, "onConnectionFailure, attempting to startResolutionForResult.");
            }
            resolvingConnectionFailure = true;
            connectionResult.startResolutionForResult(this, REQUEST_RESOLVE_ERROR);
        } catch (IntentSender.SendIntentException e) {
            // There was an error with the resolution intent. Try again.
            if(LoggerConfig.ON) {
                Log.e(TAG, "onConnectionFailure, there was an error with resolution intent");
            }
            apiClient.connect();
        }
    }

在第二种方法中,它最终调用startResolutionForResult,将RESULT_SIGN_IN_FAILED传递给onActivityResult。从文档

  

登录时发送回调用活动的结果代码失败。

     

尝试登录游戏服务失败。例如,如果网络不稳定,或者用户的帐户已被禁用或无法获得同意,则可能会发生这种情况。

这让我感到很困惑,因为我可以在一个样本中获得流程中的标记。但是,在我的游戏中,在登录失败之前,我从未被提示选择Google帐户。

为了记录,我已尝试了https://developers.google.com/games/services/android/troubleshooting中的所有步骤,但仍然失败。

如何解决此错误才能登录?

2 个答案:

答案 0 :(得分:3)

private GoogleApiClient mGoogleApiClient;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // Create the Google Api Client with access to the Play Games services
    mGoogleApiClient = new GoogleApiClient.Builder(this)
            .addConnectionCallbacks(this)
            .addOnConnectionFailedListener(this)
            .addApi(Games.API).addScope(Games.SCOPE_GAMES)
            // add other APIs and scopes here as needed
            .build();

    // ...
}

@Override
protected void onStart() {
    super.onStart();
    mGoogleApiClient.connect();
}

@Override
protected void onStop() {
    super.onStop();
    mGoogleApiClient.disconnect();
}

如需进一步参考,请查看链接link

答案 1 :(得分:0)

尝试private GoogleApiClient mGoogleApiClient;

 mGoogleApiClient = new GoogleApiClient.Builder(getActivity())
                .addApi(LocationServices.API)
                .addConnectionCallbacks(this)
                .addOnConnectionFailedListener(this)
                .build();

mGoogleApiClient.connect();方法中调用onStart()

@Override
    public void onStart() {
        super.onStart();
        mGoogleApiClient.connect();
    }