Pyglet,播放所有声音后退出

时间:2017-06-25 21:28:48

标签: python python-2.7 audio pyglet

安装了AVbin。 .wav和.mp3文件都有效。

import pyglet

music = pyglet.media.load('A.mp3')
music.play()

player = pyglet.media.Player()
player.queue( pyglet.media.load('B.mp3'))
player.queue( pyglet.media.load('C.wav'))

player.play()


pyglet.app.run()

pyglet.app.exit()

<小时/> 我想创建一个播放A的程序,然后用B然后C播放队列,最后在所有三个声音播放后退出。

我尝试了上面的代码,但根据this帖子,“这是[仅]因为app.run()是一个永无止境的循环。”

如何最低限度地修改我的代码,以便在播放三个声音后程序退出?

Bonus ,但如何最低限度地修改我的代码,以便程序可以播放两个(或更多)声音文件,E.mp3和F.mp3,at一次?


谢谢!

1 个答案:

答案 0 :(得分:1)

因为你所要求的并不像你想象的那么简单 我已经整理了一个代码示例,其中包含尽可能多的注释,而不必使示例难以阅读。

在代码下面,我将尝试尽可能详细地解释几个关键功能。

import pyglet
from pyglet.gl import *
from collections import OrderedDict

key = pyglet.window.key

class main(pyglet.window.Window):
    def __init__ (self, width=800, height=600, fps=False, *args, **kwargs):
        super(main, self).__init__(width, height, *args, **kwargs)

        self.keys = OrderedDict() # This just keeps track of which keys we're holding down. In case we want to do repeated input.
        self.alive = 1 # And as long as this is True, we'll keep on rendering.

        ## Add more songs to the list, either here, via input() from the console or on_key_ress() function below.
        self.songs = ['A.wav', 'B.wav', 'C.wav']
        self.song_pool = None

        self.player = pyglet.media.Player()
        for song in self.songs:
            media = pyglet.media.load(song)
            if self.song_pool is None:
                ## == if the Song Pool hasn't been setup,
                ##    we'll set one up. Because we need to know the audio_format()
                ##    we can't really set it up in advance (consists more information than just 'mp3' or 'wav')
                self.song_pool = pyglet.media.SourceGroup(media.audio_format, None)
            ## == Queue the media into the song pool.
            self.song_pool.queue(pyglet.media.load(song))

        ## == And then, queue the song_pool into the player.
        ##    We do this because SourceGroup (song_pool) as a function called
        ##    .has_next() which we'll require later on.
        self.player.queue(self.song_pool)
        ## == Normally, you would do self.player.eos_action = self.function()
        ##    But for whatever fucky windows reasons, this doesn't work for me in testing.
        ##    So below is a manual workaround that works about as good.

        self.current_track = pyglet.text.Label('', x=width/2, y=height/2+50, anchor_x='center', anchor_y='center')
        self.current_time = pyglet.text.Label('', x=width/2, y=height/2-50, anchor_x='center', anchor_y='center')


    def on_draw(self):
        self.render()

    def on_close(self):
        self.alive = 0

    def on_key_release(self, symbol, modifiers):
        try:
            del self.keys[symbol]
        except:
            pass

    def on_key_press(self, symbol, modifiers):
        if symbol == key.ESCAPE: # [ESC]
            self.alive = 0

        elif symbol == key.SPACE:
            if self.player.playing:
                self.player.pause()
            else:
                self.player.play()

        elif symbol == key.RIGHT:
            self.player.seek(self.player.time + 15)

        ## == You could check the user input here,
        ##    and add more songs via the keyboard here.
        ##    For as long as self.song_pool has tracks,
        ##    this player will continue to play.

        self.keys[symbol] = True

    def end_of_tracks(self, *args, **kwargs):
        self.alive=0

    def render(self):
        ## Clear the screen
        self.clear()

        ## == You could show some video, image or text here while the music plays.
        ##    I'll drop in a example where the current Track Name and time are playing.

        ## == Grab the media_info (if any, otherwise this returns None)
        media_info = self.player.source.info
        if not media_info:
            ## == if there were no meta-data, we'll show the file-name instead:
            media_info = self.player.source._file.name
        else:
            ## == But if we got meta data, we'll show "Artist - Track Title"
            media_info = media_info.author + ' - ' + media_info.title

        self.current_track.text = media_info
        self.current_track.draw()

        ## == This part exists of two things,
        ## 1. Grab the Current Time Stamp and the Song Duration.
        ##    Check if the song_pool() is at it's end, and if the track Cur>=Max -> We'll quit.
        ## *  (This is the manual workaround)
        cur_t, end_t = int(self.player.time), int(self.player.source._get_duration())
        if self.song_pool.has_next() is False and cur_t >= end_t:
            self.alive=False

        ## 2. Show the current time and maximum time in seconds to the user.
        self.current_time.text = str(cur_t)+'/'+str(end_t) + 'seconds'
        self.current_time.draw()

        ## This "renders" the graphics:
        self.flip()

    def run(self):
        while self.alive == 1:
            self.render()

            # -----------> This is key <----------
            # This is what replaces pyglet.app.run()
            # but is required for the GUI to not freeze
            #
            event = self.dispatch_events()

x = main()
x.run()

现在,通常你会用一堆功能装饰你的方式。 但是我喜欢通过任何图形库来子类化和OOP,因为否则它会变得很乱。

所以我没有pyglet.app.run(),而是定制run()功能 在大多数情况下,所有这些都模仿了pyglet.app.run()。足够至少开始。

因为player.eos_*事件似乎已被破坏 我已经添加了一个手动示例,说明如何检查歌曲是否播放完毕。

这是self.song_pool pyglet.media.SourceGroupself.player.time pyglet.media.player.timeself.player.source._get_duration()的组合,可以返回曲目的持续时间。

SourceGroup为我们提供了一个has_next()函数,告诉我们是否在排队的歌曲结尾。另外两个变量告诉我们是否已达到当前曲目的末尾。这就是我们需要确定是否要退出的全部内容。

现在,我没有在技术上添加添加更多歌曲的方法。因为这也会比你想象的更难。除非您选择加入if symbol == key.LCTRL: self.song_pool.queue(pyglet.media.load(input('Song: ')))。但是,您需要做的就是将更多歌曲添加到self.song_pool队列中,然后就可以了。

我希望这能回答你的问题。即使是奖金一个。