FabricJS Touch Pan / Zoom整个画布

时间:2017-07-14 19:46:34

标签: canvas fabricjs

我需要在FabricJS画布上启用触摸缩放/平移。有些库可以在图像上显示此行为(请参阅enhancement request in github)或通过鼠标单击事件(请参阅pinch-zoom-canvas),但我似乎无法将“触摸:手势”事件联系起来正常。

我已经建立了启用手势的库(所以this Fiddle demo可以在本地为我工作),但我不知道从哪里开始将手势与工作小提琴相结合。

我尝试了这样的代码变体:

    canvas.on({
        'touch:gesture': function() {
            var text = document.createTextNode(' Gesture ');
            info.insertBefore(text, info.firstChild);
            // Handle zoom only if 2 fingers are touching the screen
            if (event.e.touches && event.e.touches.length == 2) {
                // Get event point
                var point = new fabric.Point(event.self.x, event.self.y);
                // Remember canvas scale at gesture start
                if (event.self.state == "start") {
                    zoomStartScale = self.canvas.getZoom();
                }
                // Calculate delta from start scale
                var delta = zoomStartScale * event.self.scale;
                // Zoom to pinch point
                self.canvas.zoomToPoint(point, delta);
            }

        },
        'touch:drag': function(e) {
            panning = true;
            var text = document.createTextNode(' Dragging ');
            info.insertBefore(text, info.firstChild);
            if (panning && e && e.e) {
                debugger;
                var units = 10;
                var delta = new fabric.Point(e.e.movementX, e.e.movementY);
                canvas.relativePan(delta);
            }
            panning = false;
        },
        'touch:longpress': function() {
            var text = document.createTextNode(' Longpress ');
            info.insertBefore(text, info.firstChild);
        }
    });

但是当我在iPhone / iPad上测试时没有任何反应。

3 个答案:

答案 0 :(得分:5)

捏缩放是一个愚蠢的错误,我没有在事件参数中包含该事件。下面的代码适用于捏合/缩放和点击/拖动。

    canvas.on({
        'touch:gesture': function(e) {
            if (e.e.touches && e.e.touches.length == 2) {
                pausePanning = true;
                var point = new fabric.Point(e.self.x, e.self.y);
                if (e.self.state == "start") {
                    zoomStartScale = self.canvas.getZoom();
                }
                var delta = zoomStartScale * e.self.scale;
                self.canvas.zoomToPoint(point, delta);
                pausePanning = false;
            }
        },
        'object:selected': function() {
            pausePanning = true;
        },
        'selection:cleared': function() {
            pausePanning = false;
        },
        'touch:drag': function(e) {
            if (pausePanning == false && undefined != e.e.layerX && undefined != e.e.layerY) {
                currentX = e.e.layerX;
                currentY = e.e.layerY;
                xChange = currentX - lastX;
                yChange = currentY - lastY;

                if( (Math.abs(currentX - lastX) <= 50) && (Math.abs(currentY - lastY) <= 50)) {
                    var delta = new fabric.Point(xChange, yChange);
                    canvas.relativePan(delta);
                }

                lastX = e.e.layerX;
                lastY = e.e.layerY;
            }
        }
    });

绝对~50px if / then语句是为了避免拖动远离最后一点导致画布跳转。还暂停了平移以便能够独立移动对象。在github issues thread中找到了缩放/缩放代码。

答案 1 :(得分:0)

我很难让Laurens代码的平移部分在Fabric 2.3.3上工作。因此,如果有人遇到相同的问题,我想分享我的解决方案。

我的问题是,即使在PC上也无法平移才能在智能手机上工作。经过一些调试后,我发现可以通过将e.e.layerX替换为e.self.x(并将e.e.layerY替换为e.self.y)来解决此问题。

这里有完整的修改后的代码:

canvas.on({
    'touch:gesture': function(e) {
        if (e.e.touches && e.e.touches.length == 2) {
            pausePanning = true;
            var point = new fabric.Point(e.self.x, e.self.y);
            if (e.self.state == "start") {
                zoomStartScale = canvas.getZoom();
            }
            var delta = zoomStartScale * e.self.scale;
            canvas.zoomToPoint(point, delta);
            pausePanning = false;
        }
    },
    'object:selected': function() {
        pausePanning = true;
    },
    'selection:cleared': function() {
        pausePanning = false;
    },
    'touch:drag': function(e) {
        if (pausePanning == false && undefined != e.self.x && undefined != e.self.x) {
            currentX = e.self.x;
            currentY = e.self.y;
            xChange = currentX - lastX;
            yChange = currentY - lastY;

            if( (Math.abs(currentX - lastX) <= 50) && (Math.abs(currentY - lastY) <= 50)) {
                var delta = new fabric.Point(xChange, yChange);
                canvas.relativePan(delta);
            }

            lastX = e.self.x;
            lastY = e.self.y;
        }
    }
});}

答案 2 :(得分:0)

我能够通过mouse:wheel事件实现多点触控平移和缩放。

在进行缩放时-most browsers通常也会发出ctrl按钮,以区分滚动操作与否。

然后,我利用Fabric事件的DeltaX和DeltaY属性来缩放或平移,类似于它们提供的sample代码。

如果您不与React一起使用,则在下面我称为setState的每个地方都应该是函数外部的变量。

    this.canvas.on("mouse:wheel", opt => {
      if (!this.canvas.viewportTransform) {
        return;
      }

      var evt: any = opt.e;
      if (evt.ctrlKey === true) {
        var evt: any = opt.e;
        var deltaY = evt.deltaY;
        var zoom = this.canvas.getZoom();
        zoom = zoom - deltaY / 100;
        if (zoom > 20) zoom = 20;
        if (zoom < 0.01) zoom = 0.01;
        this.canvas.zoomToPoint(
          new fabric.Point(evt.offsetX, evt.offsetY),
          zoom
        );
      } else {
        console.log("Scrolling!!");

        //inverted scrolling enabled. Remove the -1 multiplier to disable

        this.canvas.viewportTransform[4] += (evt.deltaX)*-1; 
        this.canvas.viewportTransform[5] += (evt.deltaY)*-1;
        this.canvas.requestRenderAll();
        this.setState({ lastPosX: evt.clientX });
        this.setState({ lastPosY: evt.clientY });
      }
      opt.e.preventDefault();
      opt.e.stopPropagation();
    });
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