当app从后台转到前台时,如何处理AVPlayerItem观察者?

时间:2017-07-18 17:32:24

标签: objective-c avplayer avplayeritem

我在背景中使用AVPlayer播放音频,在AppDelegate播放前景。在添加观察者检查播放后,当应用从播放音频时播放到前台时发生崩溃

崩溃:“一个AVPlayerItem类的实例被释放,而键值观察者仍然注册了它”

许多线程解释了删除观察者,以便我们可以避免崩溃。但是在移动到不同的viewControllers的情况下。我希望保持音频在前台和后台播放。

有人可以帮我解决这个问题吗?

这是我的代码:

case AudioLocation:{

        audioUrl = [NSURL URLWithString:[responseDictionary 
objectForKey:@"result"]];

        if(!([[[NSUserDefaults 
standardUserDefaults]objectForKey:@"audioURL"] isEqual:
[responseDictionary objectForKey:@"result"]]))
        {
            playerItem = [AVPlayerItem playerItemWithURL:audioUrl];
            player = [AVPlayer playerWithPlayerItem:playerItem];
            player = [AVPlayer playerWithURL:audioUrl];
            player.automaticallyWaitsToMinimizeStalling = false;
            [player.currentItem addObserver:self forKeyPath:@"status" 
options:0 context:nil];
            [player addObserver:self forKeyPath:@"rate" options:0 
context:nil];
            [player play];
            isPlaying = YES;

}
-(void)observeValueForKeyPath:(NSString*)keyPath
                 ofObject:(id)object
                   change:(NSDictionary*)change
                  context:(void*)context {

if ([keyPath isEqualToString:@"status"]) {
    if (player.status == AVPlayerStatusFailed) {

    }
}else if ([keyPath isEqualToString:@"rate"]) {
    if (player.rate == 0 && //if player rate dropped to 0
        CMTIME_COMPARE_INLINE(player.currentItem.currentTime, >, 
kCMTimeZero) && 
        CMTIME_COMPARE_INLINE(player.currentItem.currentTime, <, 
player.currentItem.duration) &&isPlaying) 
        [self handleStalled];
}
}

-(void)handleStalled {

NSLog(@"Handle stalled. Available: %lf", [self availableDuration]);

if (player.currentItem.playbackLikelyToKeepUp || //
    [self availableDuration] - 
CMTimeGetSeconds(player.currentItem.currentTime) > 10.0) {
    [player play];
} else {
    [self performSelector:@selector(handleStalled) withObject:nil 
afterDelay:0.5]; //try again
}
}

- (NSTimeInterval) availableDuration

{

NSArray *loadedTimeRanges = [[player currentItem] loadedTimeRanges];
CMTimeRange timeRange = [[loadedTimeRanges objectAtIndex:0] 
CMTimeRangeValue];
Float64 startSeconds = CMTimeGetSeconds(timeRange.start);
Float64 durationSeconds = CMTimeGetSeconds(timeRange.duration);
NSTimeInterval result = startSeconds + durationSeconds;
return result;

}

0 个答案:

没有答案
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