Javafx应用程序吃太多内存

时间:2017-08-10 14:28:05

标签: java javafx

我正在使用java profiler测试我的应用程序。在Telemetry配置文件下,我注意到它使用了太多的内存,我虽然这是我的项目中的类,所以我做了一个object配置文件,并意识到它不是我的对象,实际上是最高的对象只消耗了6400B,然后我测试了我项目中的所有对象并且意识到byte[]正在升级到130,000,000B但是我的程序无所事事,什么都不做,我哪里出错了?这是我的JavaFx Main Class的一部分

public class MainController implements Initializable, EventHandler<ActionEvent> {

@FXML
private Label lblNumber;
@FXML
private Label lblDate;
@FXML
private Label lblAuthId;
@FXML
private JFXButton btnStart;
@FXML
private JFXButton btnStop;
@FXML
private Label lblAdImageName;
@FXML
private JFXButton btnChangeAdImage;
@FXML
private JFXButton btnImageSetting;
@FXML
private JFXSlider sldScale;
@FXML
private JFXSlider sldRotate;
@FXML
private AnchorPane anchorImageSettings;

@FXML
private VBox anchorLotto;
@FXML
private JFXToggleButton togglePanDrag;
@FXML
private JFXSlider sldPan;

@FXML
private Clock clockAnalogue;
@FXML
private JFXButton btnAddDraw;
@FXML
private Label lblDrawName;
@FXML
private Label lblPosition;
@FXML
private Label lblPrize;
@FXML
private Label lblStatus;
@FXML
private Label lblNumOfWinners;
@FXML
private AnchorPane anchorPane;
@FXML
private JFXTabPane tabPane;
@FXML
private StackPane stackPane;

private Database database;
private ScheduledExecutorService databaseExecutor;
public static Entry entry;
private volatile boolean isRunning;
private boolean isLoadedSuccessfully;
private AppPreferences preferences;
private boolean isDrawSession;
private Draw draw;
private int currentPosition = -1;
private int screenWidth, screenHeight;
private Position pos;



 @Override
public void initialize(URL url, ResourceBundle rb) {
    disableAllViews();
    setDefaultValues();
    configureDrawPane();
    entry = new Entry();
    preferences = new AppPreferences();
    database = new Database(); 
    GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
    this.screenWidth  =  gd.getDisplayMode().getWidth();
    this.screenHeight =  gd.getDisplayMode().getHeight();
    tabPane.prefWidthProperty().bind(anchorPane.widthProperty());
    tabPane.prefHeightProperty().bind(anchorPane.heightProperty());
    this.lblNumber.setMaxWidth(Double.MAX_VALUE);
    this.lblNumber.setAlignment(Pos.CENTER);
    clockAnalogue.setTextVisible(true);
    clockAnalogue.setSecondsVisible(true);
    clockAnalogue.setDateVisible(true);
    clockAnalogue.setDateColor(Color.BLACK);
    clockAnalogue.setHourColor(Color.RED);
    clockAnalogue.setRunning(false);
    fadeInImageSettings.setNode(anchorImageSettings);
    fadeInImageSettings.setFromValue(0.0);
    fadeInImageSettings.setToValue(1.0);
    fadeInImageSettings.setCycleCount(1);
    fadeInImageSettings.setAutoReverse(false);
    fadeInLotto.setNode(anchorLotto);
    fadeInLotto.setFromValue(0.0);
    fadeInLotto.setToValue(1.0);
    fadeInLotto.setCycleCount(1);
    fadeInLotto.setAutoReverse(false);
    this.btnImageSetting.setOnAction(this);
    this.btnStart.setOnAction(this);
    this.btnStop.setOnAction(this);
   this.btnAddDraw.setOnAction(this);
    this.btnChangeAdImage.setOnAction(this);
    /*
    this.imgAdvertising.setSmooth(true);
    this.imgAdvertising.setCache(true);
    this.imgAdvertising.setPreserveRatio(true);
    */
    this.sldRotate.setValue(0);
    this.sldScale.setValue(1);
    this.anchorImageSettings.setVisible(false);
 }

以下是内存使用If I leave the app for a longtime its shooting to up to a GB

的内容

Memory usage by objects

0 个答案:

没有答案