这是我关注的示例:https://thebookofshaders.com/03/
这是我的HTML:
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<!--Include A/S WebGL support libraries-->
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="../Common/webgl-debug.js"></script>
<script type="text/javascript" src="assignment1.js"></script>
<script id="vertex-shader" type="x-shader/x-vertex">
// GLSL vertex shader code
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
// GLSL fragment shader code
precision mediump float;
uniform float u_time;
void main()
{
gl_FragColor = vec4( abs(sin(u_time)), 1.0, 1.0, 1.0 );
}
</script>
<canvas id="gl-canvas" width="512" height=" 512">>
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>
这是我的JavaScript:
// square.js -- a graphics "Hello World"
var gl;
var points;
window.onload = function init(){
var canvas = document.getElementById( "gl-canvas" );
// gl = WebGLUtils.setupWebGL( canvas ); // More efficient
gl = WebGLDebugUtils.makeDebugContext( canvas.getContext("webgl") ); // For debugging
if ( !gl ) { alert( "WebGL isn't available" );
}
// Four 2D Vertices using Angel/Shreiner utility class vac2
var vertices = [
vec2( -0.5, 0.5 ),
vec2( 0.5, 0.5 ),
vec2( 0.5, -0.5 ),
vec2( -0.5, -0.5)
];
// Configure WebGL
gl.viewport( canvas.width/2, 0, canvas.width/2, canvas.height/2 );
gl.clearColor( 0.0, 0.0, 0.0, 1.0 );
// Load shaders and initialize attribute buffers using A/S utility initShaders
var program = initShaders( gl, "vertex-shader", "fragment-shader" );
gl.useProgram( program );
// Load the data into the GPU using A/S flatten function
var bufferId = gl.createBuffer();
gl.bindBuffer( gl.ARRAY_BUFFER, bufferId );
gl.bufferData( gl.ARRAY_BUFFER, flatten(vertices), gl.STATIC_DRAW );
// Associate our shader variables with our data buffer
var vPosition = gl.getAttribLocation( program, "vPosition" );
gl.vertexAttribPointer(
vPosition, // Specifies the index of the generic vertex attribute to be modified.
2, // Specifies the number of components per generic vertex attribute.
// Must be 1, 2, 3, or 4.
gl.FLOAT, // Specifies the data type of each component in the array.
// GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, or GL_FLOAT.
false, // Specifies whether fixed-point data values should be normalized (GL_TRUE)
// or converted directly as fixed-point values (GL_FALSE) when they are accessed.
0, // Specifies the byte offset between consecutive generic vertex attributes.
// If stride is 0, the generic vertex attributes are understood
// to be tightly packed in the array.
0 // Specifies a pointer to the first component
// of the first generic vertex attribute in the array.
);
gl.enableVertexAttribArray( vPosition );
render();
};
function render() {
gl.clear( gl.COLOR_BUFFER_BIT );
gl.drawArrays( gl.TRIANGLE_STRIP, 0, 4 );
}
我觉得它与每次更改后调用渲染有关。另外,我不确定为什么形状是蓝色的。我是WebGL的新手。有没有人有任何建议的材料来学习它?
答案 0 :(得分:1)
在浏览器中以编程方式设置动画内容的推荐方法是使用requestAnimationFrame
。
示例:
// animate the background color
function render(timeSincePageLoadedInMilliseconds) {
const timeInSeconds = timeSincePageLoadedInMilliseconds * 0.001;
document.body.style.backgroundColor = `rgb(${timeInSeconds % 1 * 256 | 0}, 0, 0)`;
requestAnimationFrame(render);
}
requestAnimationFrame(render);
该示例根据时间更新页面正文的背景颜色。在您自己的程序中,您将更新自己的变量,这些变量代表位置,方向,比例,颜色,您想要制作动画的任何内容,然后重新绘制所有内容。
请参阅this