我正在尝试拍摄1280x960的图像并使用drawImage调整大小,使其高度为600像素。我已经计算出了我认为我需要实现这一目标的比例,但我不知道如何申请......
var canvas = document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function () {
canvas.height = this.height;
canvas.width = this.width;
ratio = canvas.height / canvas.width;
console.log(canvas.width + 'x' + canvas.height + ' | ratio = ' + ratio);
ctx.drawImage(img, 0, 0, 300, 500);
}
img.src = 'https://c.slashgear.com/wp-content/uploads/2015/06/dxo-one-sample-3-1280x960.jpg';

<canvas id="mycanvas"></canvas>
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如何指定生成的图像尺寸,使宽度自动?我最终希望此功能将任何图像的大小调整为500像素高。
答案 0 :(得分:1)
我将比率应用于你对drawImage的调用,似乎有效:
ctx.drawImage(img, 0, 0, 500 / ratio, 500);
var canvas = document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function () {
canvas.height = this.height;
canvas.width = this.width;
ratio = canvas.height / canvas.width;
console.log(canvas.width + 'x' + canvas.height + ' | ratio = ' + ratio);
ctx.drawImage(img, 0, 0);
canvas.style.width = 500 / ratio + "px";
canvas.style.height = 500 + "px";
}
img.src = 'https://c.slashgear.com/wp-content/uploads/2015/06/dxo-one-sample-3-1280x960.jpg';
<canvas id="mycanvas"></canvas>
答案 1 :(得分:1)
这是一个解决方案,有点迂回,但似乎有效。我使用原始大小的画布中的toDataURL()
创建了一个新图像。尽管新图像被缩小,但是总尺寸仍然是原始图像的尺寸,使得剩余空间是透明的。然后我将此图像设置并剪辑到新画布中。生成的画布具有正确大小的图像,可以使用所需尺寸进行复制和粘贴。
如果下面的代码段没有在新画布中显示图片,请尝试使用以下小提琴:https://jsfiddle.net/jfeferman/u80fhy0z/
var canvas = document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
var img = new Image();
img.crossOrigin = "Anonymous";
img.onload = function () {
canvas.height = this.height;
canvas.width = this.width;
ratio = canvas.height / canvas.width;
console.log(canvas.width + 'x' + canvas.height + ' | ratio = ' + ratio);
ctx.drawImage(img, 0, 0, 500 / ratio, 500);
var newImage = new Image();
newImage.crossOrigin = "Anonymous";
newImage.src = canvas.toDataURL();
var newCanvas = document.getElementById("newcanvas");
newCanvas.height = 500;
newCanvas.width = 500 / ratio;
var newCtx = newCanvas.getContext('2d');
newCtx.drawImage(newImage, 0, 0, 500 / ratio, 500, 0, 0, 500 / ratio, 500);
}
img.src = 'https://c.slashgear.com/wp-content/uploads/2015/06/dxo-one-sample-3-1280x960.jpg';
#mycanvas {
display: none;
}
<canvas id="newcanvas"></canvas>
<canvas id="mycanvas"></canvas>