GameCenter邀请处理程序

时间:2011-01-09 13:18:31

标签: objective-c game-center multiplayer invite

尝试实现多人游戏。使用Game Center - Sending and receiving data中的示例。

一切似乎都没问题,但在apple documentation中也有关于邀请处理程序的说法。

[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
   // Insert application-specific code here to clean up any games in progress.
   if (acceptedInvite) {
        GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
        mmvc.matchmakerDelegate = self;
        [self presentModalViewController:mmvc animated:YES];
    } else if (playersToInvite) {
        GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
        request.minPlayers = 2;
        request.maxPlayers = 4;
        request.playersToInvite = playersToInvite;

        GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
        mmvc.matchmakerDelegate = self;
        [self presentModalViewController:mmvc animated:YES];
    }
};

问题很简单:我不知道在哪里添加此代码。

2 个答案:

答案 0 :(得分:11)

如文档中所述

  

您的申请应该设置   邀请处理程序早在   申请后可能   启动;一个合适的地方   处理程序在完成块中   你提供了在执行后执行   本地玩家已通过身份验证。

在代码的某处,你应该用这样的东西验证本地播放器

[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
    if (error == nil) {
        // Insert your piece of code here
    } else {
        // Handle the error
    }
}];

希望有所帮助

答案 1 :(得分:1)

我的代码如下,并且效果很好。在authenticateLocalUser中,添加以下代码:

[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {  // Add for invite handler
        // Insert application-specific code here to clean up any games in progress.
        if (acceptedInvite) {
            GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] ;
            mmvc.matchmakerDelegate = self;
            // [self presentModalViewController:mmvc animated:YES];
            [_delegate matchStart];
        } else if (playersToInvite) {
            GKMatchRequest *request = [[GKMatchRequest alloc] init] ;
            request.minPlayers = 2;
            request.maxPlayers = 2;
            request.playersToInvite = playersToInvite;

            GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request] ;
            mmvc.matchmakerDelegate = self;
            // [self presentModalViewController:mmvc animated:YES];
            [_delegate matchStart];
        }
    };

    [self callDelegateOnMainThread:@selector(processGameCenterAuth:) withArg:NULL error:error];
}];
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