我在尝试重载operator float()
和operator float() const
时遇到了问题。我以为我可以使用两个重载来为“do things”和“just read”提供不同的版本......但事实证明,对于包含这些重载的类的静态实例,我不能。
将问题归结为几乎减少了这个问题:
// Does some math and should convert to float
struct ToFloat
{
// float conversion here
operator float()
{
cout << "called operator float() of " << s << "\n";
f += 1.0f;
return f;
}
// just get current value here
operator float() const
{
cout << "called operator float() *const* of " << s << "\n";
return f;
}
float f;
std::string s;
};
// Uses a static and a normal member of ToFloat
struct Container
{
// return both instances (with some more math before)
operator float()
{
return s * m;
}
// just provide read access
operator float() const
{
return s * m;
}
static inline ToFloat s { 1.0f, "static" };
ToFloat m { 1.0f, "member" };
};
// Uses the container, but must also provide read-only access
struct Use
{
// Give me operator float() of my container
float get()
{
return c;
}
// Give me operator float() const of my container
float getC() const
{
return c;
}
Container c {};
};
int main()
{
Use u {};
printf("getC() %f \n\n", u.getC());
printf("get() %f \n\n", u.get());
printf("getC() %f \n\n", u.getC());
}
产生以下输出......
called operator float() of static
called operator float() *const* of member
getC() 2.000000
called operator float() of static
called operator float() of member
get() 6.000000
called operator float() of static
called operator float() *const* of member
getC() 8.000000
我真的不明白为什么ToFloat
的静态实例总是使用非const
转换,即使从声明为const
的函数调用?这里适用什么规则?
答案 0 :(得分:1)
静态数据成员Container::s
只是ToFloat
类型。它总是直接访问,永远不会通过this
的隐式解引用。换句话说,容器的const
运算符实际上是这样的:
operator float() const
{
return Container::s * this->m;
}
从这一点来看,显而易见的是,Container::s
没有理由因为const
是this
而被视为const Container *
。如果您希望将其视为const
,则必须明确限定它:
operator float() const
{
return std::as_const(s) * m;
}