无法在Wpf画布上从右下角到左上角绘制矩形

时间:2017-10-05 09:38:30

标签: c# wpf rectangles

我正在实现允许用户通过拖动鼠标在运行时在Wpf画布上绘制矩形的功能。当我将鼠标从左上角拖动到左下角时,我当前能够绘制矩形,但矩形是将鼠标从左下角拖动到顶部时不可见。下面是我正在使用的xaml代码:

<Canvas x:Name="CanvasContainer" MouseLeftButtonDown="CanvasContainer_MouseLeftButtonDown" MouseLeftButtonUp="CanvasContainer_MouseLeftButtonUp" MouseMove="CanvasContainer_MouseMove" >
   <Rectangle  x:Name="RectangleMarker" Canvas.Left="0"  Stroke="Red" Width="0" Height="0" Panel.ZIndex="1"></Rectangle>
   <Line x:Name="LineMarker"  Stroke="Red" X1="0" Y1="0" X2="0" Y2="0"></Line>
   <Image Canvas.Left="0" Canvas.Top="0"  x:Name="PdfImage" RenderTransformOrigin="0.5,0.5" MouseWheel="PdfImage_MouseWheel"  ClipToBounds="True" Panel.ZIndex="0">
        <Image.LayoutTransform>
            <ScaleTransform ScaleX="1" ScaleY="1"  CenterX="0.5" CenterY="0.5"  />
        </Image.LayoutTransform>
    </Image>
</Canvas>

以下是根据鼠标位置更新矩形位置的事件处理。

private void CanvasContainer_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
    try
    {          
            Point startPoint = Mouse.GetPosition(CanvasContainer);
            Canvas.SetLeft(RectangleMarker, startPoint.X);
            Canvas.SetTop(RectangleMarker,startPoint.Y);      
    }
    catch (Exception ex)
    {

    }
}

private void CanvasContainer_MouseMove(object sender, MouseEventArgs e)
{
    try
    {
        if (e.LeftButton == MouseButtonState.Pressed)
        {               
                Point endPoint = Mouse.GetPosition(CanvasContainer);
                Point startPoint = new Point((double)RectangleMarker.GetValue(Canvas.LeftProperty), (double)RectangleMarker.GetValue(Canvas.TopProperty));
                double x = Math.Min(startPoint.X, endPoint.X);
                double y = Math.Min(startPoint.Y, endPoint.Y);
                double width = endPoint.X - startPoint.X;
                double height = endPoint.Y - startPoint.Y;

                if (width < 0)
                {
                    x = startPoint.X + width;
                }
                if (height < 0)
                {
                    y = startPoint.Y + height;
                }
                RectangleMarker.Width = Math.Abs(width);
                RectangleMarker.Height = Math.Abs(height);
                if (x!=startPoint.X)
                {
                    Canvas.SetLeft(RectangleMarker, x);
                }
                else if(y!=startPoint.Y)
                {
                    Canvas.SetTop(RectangleMarker, y); 
                }                
        }          
    }
    catch (Exception ex)
    {

    }
}

2 个答案:

答案 0 :(得分:2)

最好使用带有RectangleGeometry的Path:

<Canvas Background="Transparent"
        MouseLeftButtonDown="CanvasContainer_MouseLeftButtonDown"
        MouseLeftButtonUp="CanvasContainer_MouseLeftButtonUp"
        MouseMove="CanvasContainer_MouseMove">
    <Path Stroke="Red">
        <Path.Data>
            <RectangleGeometry x:Name="selectionRect"/>
        </Path.Data>
    </Path>
</Canvas>

代码背后:

private Point? startPoint;

private void CanvasContainer_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
    var element = (UIElement)sender;
    element.CaptureMouse();
    startPoint = e.GetPosition(element);
}

private void CanvasContainer_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
    ((UIElement)sender).ReleaseMouseCapture();
    startPoint = null;
}

private void CanvasContainer_MouseMove(object sender, MouseEventArgs e)
{
    if (startPoint.HasValue)
    {
        selectionRect.Rect = new Rect(
            startPoint.Value, e.GetPosition((IInputElement)sender));
    }
}

答案 1 :(得分:1)

正如我之前在评论中提到的,您的问题不是绘图,而是调整大小

调整矩形大小时,有4个可能的方向,4个边和4个角。所以它有点复杂。

最简单的方法是简单地记住开始鼠标位置,然后检查位置的位置,在它们之间绘制矩形。显然,新鼠标位置可以是角点,取决于鼠标相对于起点移动的方向。

所以:

Point _start;

void CanvasContainer_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) =>
    _start = Mouse.GetPosition(CanvasContainer);

void CanvasContainer_MouseMove(object sender, MouseEventArgs e)
{
    if (e.LeftButton == MouseButtonState.Pressed)
    {
        var mouse = Mouse.GetPosition(CanvasContainer);
        Canvas.SetLeft(RectangleMarker, _start.X > mouse.X ? mouse.X : _start.X);
        Canvas.SetTop(RectangleMarker, _start.Y > mouse.Y ? mouse.Y : _start.Y);
        RectangleMarker.Width = Math.Abs(mouse.X - _start.X);
        RectangleMarker.Height = Math.Abs(mouse.Y - _start.Y);
    }
}

Math.Abs将处理正面或负面更改的大小调整,而对于更改位置,我们仍需要进行条件检查以确定哪个点,开始或新鼠标是左上角。

演示: