Mayavi:从picker对象获取数组索引

时间:2017-10-23 08:53:57

标签: python-2.7 traits mayavi traitsui mayavi.mlab

在下面编码的mayavi应用程序中,我试图获取绘制的示例数据集的数组索引。我正在非常密切地关注网络上的选择器示例,但是在这个类实现中它似乎不起作用,请参阅代码注释失败的地方。 Web上的选择器示例也可以在我的系统上运行。任何帮助将不胜感激。

import numpy as np

from traits.api import HasTraits, Instance, Button, on_trait_change
from traitsui.api import View, Item

from mayavi.core.ui.api import SceneEditor, MayaviScene, MlabSceneModel



# Create some example data
def getData():
    dataPoints = np.array([[ 0,  0, 1],
                         [-1, -1, 0],
                         [ 1, -1, 0],
                         [-1,  1, 0],
                         [ 1,  1, 0]], dtype=np.float64)

    return (dataPoints[:,0], dataPoints[:,1], dataPoints[:,2])


#------------------------------------------------------------------------------


# The dialog object
class DataInspector(HasTraits):

    # The view displayed
    scene3d = Instance(MlabSceneModel, ())

    # The buttons
    button1 = Button('SetToMode1')
    button2 = Button('SetToMode2')
    button3 = Button('SetToMode3')



    # init constructor
    def __init__(self, **traits):
        super(DataInspector, self).__init__(**traits)

        # Set the mode to zero initially
        self.mode = 0

        # Get a simple dataset of five points
        (x, y, z) = getData()

        #----------------------------------------------
        # ADAPTED FROM "SELECT_RED_BALLS.PY" EXAMPLE
        #----------------------------------------------
        self.red_glyphs = self.scene3d.mlab.points3d(x, y, z, figure=self.scene3d.mayavi_scene, color=(1, 0, 0), resolution=20)
        #self.glyph_points = self.red_glyphs.glyph.glyph_source.glyph_source.output.points.to_array()

        #----------------------------------------------
        # THE COMMENTED LINE DOESN'T WORK. THE INTERPRETER COMPLAINS A NONE TYPE DOESN'T HAVE
        # A TO_ARRAY() METHOD. GOING ON ONE FINDS THAT .OUTPUT DOESN'T HAVE A .POINTS ATTRIBUTE.

        # ANYBODY NOTICING WHAT I'M DOING WRONG HERE AND WHY IT DOES WORK WITH IN
        # THE "SELECT_RED_BALLS.PY" EXAMPLE (ALSO ON MY MACHINE)???

        # COULD IT BE DUE TO THE FACT THAT MLAB IS AVAILABLE THROUGH MLABSCENEMODEL????
        #----------------------------------------------



    # Set up a picker when the scene has become active
    @on_trait_change('scene3d.activated')
    def initializePicker(self):
        picker = self.scene3d.mayavi_scene.on_mouse_pick(self.picker_callback)
        picker.tolerance = 0.01



    # Picker callback function
    def picker_callback(self, picker):
        if self.mode==1:
            print "Picked in mode 1..."
        elif self.mode==2:
            print "Picked in mode 2..."
        elif self.mode==3:
            print "Picked in mode 3..."
        else:
            print "Picked in unselected mode..."

        self.get_pickedArrayIndex(picker)


    def get_pickedArrayIndex(self, picker):

        #----------------------------------------------
        # ADAPTED FROM "SELECT_RED_BALLS.PY" EXAMPLE
        #----------------------------------------------

        print "This is a glyph component id " + str(picker.point_id) + " ????"
        print "Failing in get_pickedArrayIndex() because of glyph_points object..."

#       if picker.actor in self.red_glyphs.actor.actors:
#           # Find which data point corresponds to the point picked:
#           # we have to account for the fact that each data point is
#           # represented by a glyph with several points
#           point_id = picker.point_id/self.glyph_points.shape[0]
#           # If the no points have been selected, we have '-1'
#           if point_id != -1:
#               print point_id
#
#               #----------------------------------------------
#               # I AM TRYING TO GET THE PICKED ARRAY INDEX AVAILABLE HERE
#               #----------------------------------------------




    @on_trait_change('button1')
    def set_mode1(self):
        self.mode = 1
        print "Mode set to 1"

    @on_trait_change('button2')
    def set_mode2(self):
        self.mode = 2
        print "Mode set to 2"

    @on_trait_change('button3')
    def set_mode3(self):
        self.mode = 3
        print "Mode set to 3"




    #----------------------------------------------------------------------------
    # The dialog layout
    #----------------------------------------------------------------------------
    view = View(Item('scene3d', editor=SceneEditor(), height=500, width=700, show_label=False),
              Item('button1', show_label=False),
              Item('button2', show_label=False),
              Item('button3', show_label=False),
              resizable=True,
              title='DataInspector'
             )




d = DataInspector()
d.configure_traits()

1 个答案:

答案 0 :(得分:1)

最后把它钉在了它上面:

诀窍是放行

self.glyph_points = self.red_glyphs.glyph.glyph_source.glyph_source.output.points.to_array()

在选择器在@on_trait_change('scene3d.activated')

之后初始化的方法中

显然.output.points在场景变为活动状态后才可用(?)

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