Python pygame在游戏结束后返回Title Screen无法正常工作

时间:2017-12-10 11:18:24

标签: python pygame

因此,每当玩家终生用完时,我希望屏幕返回菜单/标题屏幕。在游戏开始时,一切似乎都在起作用。但一旦它死了,它仍然会回到标题屏幕。 "退出"按钮仍然可以退出游戏,但是" Run!"无论我按下回车键多少次,按钮都不再起作用。

知道它有什么问题吗?

menu/title screen

调用标题屏幕的代码: game.py:

def reason(self, *args, **kwargs):
        keys = pygame.key.get_pressed()
        if keys[K_ESCAPE]:
            self.level_manager.current_state.exit()
            self.music.stop()
            return title.Title()
        if Game.lives == 0:
            self.music.stop()
            return title.Title()

title.py:

import pygame
from pygame.locals import *
import sys
import time
import random
import state
import game
class Title(state.State):
    black = (0,0,0)
    white = (255,255,255)
    red = (255,0,0)


    def __init__(self):
        display = pygame.display.get_surface()
        self.background = pygame.image.load("data/sprites/background.png").convert()


        self.font_renderer = pygame.font.Font("data/fonts/GothicSolid.ttf", 40)
        self.title_renderer = pygame.font.Font("data/fonts/GothicSolid.ttf", 65)
        self.title = self.title_renderer.render("Road to Graduation 1", True, (255, 255, 255))
        self.title_color = "white"
        self.start_option = self.font_renderer.render("Run!", True, (132, 92, 186))
        self.exit_option = self.font_renderer.render("Quit", True, (0, 0, 0))
        self.menu_choice = 1

        self.music = pygame.mixer.Sound("data/title_highscore.wav")
        self.music.play(loops=-1)



    def enter(self):
        pass

    def exit(self):
        pass

    def reason(self, *args, **kwargs):
        for event in pygame.event.get():
            if event.type == KEYUP:
                if event.key in (K_UP, K_DOWN):
                    self.next()
                if event.key == K_RETURN:
                    if self.menu_choice == 1:
                        self.music.stop()
                        return game.Game()
                    elif self.menu_choice == 2:
                        pygame.quit()
                        sys.exit()

    def act(self, *args, **kwargs):
        self.animate_title()
        display = pygame.display.get_surface()
        display.blit(self.background, (0, 0))
        display.blit(self.title, (display.get_width()/2 - self.title.get_width()/2, 100))
        display.blit(self.start_option, (display.get_width()/2 - self.start_option.get_width()/2, display.get_height()/2 - self.start_option.get_height()))
        display.blit(self.exit_option, (display.get_width()/2 - self.exit_option.get_width()/2, display.get_height()/2))
        pygame.display.update()


    def next(self):
        if self.menu_choice == 1:
            self.start_option = self.font_renderer.render("Run!", True, (0, 0, 0))
            self.exit_option = self.font_renderer.render("Quit", True, (132, 92, 186))
            self.menu_choice = 2
        else:
            self.start_option = self.font_renderer.render("Run!", True, (132, 92, 186))
            self.exit_option = self.font_renderer.render("Quit", True, (0, 0, 0))
            self.menu_choice = 1

0 个答案:

没有答案
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