以编程方式创建UIView

时间:2017-12-21 19:55:40

标签: ios iphone uiview autolayout ios-autolayout

如果我使用类似 - UIView(frame:..) AND 这样的框架创建UIView,还会在此视图上设置约束,框架尺寸是否优先于约束? iOS运行时会忽略约束吗?

我在viewDidLoad()中创建了一个UIView,其框架和附加约束对此视图。但是,根本没有强制执行约束,并且视图将在传递给初始化程序的框架中呈现。

[编辑]

我的代码如下。我试图在覆盖整个屏幕的UIView(previewContainer,配置有故事板上的约束)上以编程方式添加到AVCaptureVideoPreviewLayer(viewPreviewLayer)的叠加层。

...

var videoPreviewLayer:AVCaptureVideoPreviewLayer!
   @IBOutlet weak var previewContainer: UIView!
   ....
    override func viewDidLoad() {
      .....
      self.configurePreviewLayer()
    }

 override func viewDidLayoutSubviews() {
        print("viewDidLayoutSubviews")
        super.viewDidLayoutSubviews()
        self.videoPreviewLayer.frame = self.previewContainer.bounds

    }

    func configurePreviewLayer() {
            print("configurePreviewLayer()")
            self.videoPreviewLayer = AVCaptureVideoPreviewLayer(session: self.captureSession)
            self.videoPreviewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
            self.previewContainer.layer.addSublayer(self.videoPreviewLayer)

            configureBlurView()
        }

func configureBlurView() {
        print("configureBlurView()")

        // Blur View

        let viewFinderRadius:CGFloat = self.view.bounds.width / 2.0 - 16.0

        print("configureBlurView:\(self.previewContainer.bounds.size.height)")

        let blurView = createOverlay(frame:self.previewContainer.bounds,xOffset: self.view.bounds.size.width / 2.0, yOffset: self.view.bounds.size.height / 2.0, radius: viewFinderRadius)

        blurView.translatesAutoresizingMaskIntoConstraints = false

        self.previewContainer.addSubview(blurView)

        self.blurView = blurView

        blurView.leftAnchor.constraint(equalTo: self.previewContainer.leftAnchor).isActive = true
        blurView.topAnchor.constraint(equalTo:self.previewContainer.topAnchor).isActive = true
        blurView.rightAnchor.constraint(equalTo:self.previewContainer.rightAnchor).isActive = true
        blurView.bottomAnchor.constraint(equalTo:self.previewContainer.bottomAnchor).isActive = true

}

func createOverlay(frame : CGRect, xOffset: CGFloat, yOffset: CGFloat, radius: CGFloat) -> UIView
    {
        let overlayView = UIView(frame: frame)

        overlayView.backgroundColor = UIColor.black.withAlphaComponent(0.7)

        let path = CGMutablePath()
        path.addArc(center: CGPoint(x: xOffset, y: yOffset), radius: radius, startAngle: 0.0, endAngle: 2.0 * CGFloat.pi, clockwise: false)
        path.addRect(CGRect(origin: .zero, size: overlayView.frame.size))

        let maskLayer = CAShapeLayer()
        maskLayer.backgroundColor = UIColor.black.cgColor
        maskLayer.path = path
        maskLayer.fillRule = kCAFillRuleEvenOdd

        overlayView.layer.mask = maskLayer
        overlayView.clipsToBounds = true

        return overlayView
    }

以下是渲染屏幕的外观(正如您所看到的,叠加层不会覆盖整个屏幕,换句话说就是覆盖预览容器的整个边界) -

enter image description here

[更新]

我可能找到了罪魁祸首。正是这段代码掩盖了叠加层 -

let path = CGMutablePath()
        path.addArc(center: CGPoint(x: xOffset, y: yOffset), radius: radius, startAngle: 0.0, endAngle: 2.0 * CGFloat.pi, clockwise: false)
        path.addRect(CGRect(origin: .zero, size: overlayView.frame.size))

        let maskLayer = CAShapeLayer()
        maskLayer.backgroundColor = UIColor.black.cgColor
        maskLayer.path = path
        maskLayer.fillRule = kCAFillRuleEvenOdd
        overlayView.layer.mask = maskLayer

如果我删除上面的面具,一切都会正确呈现。现在我需要弄清楚如何绘制该遮罩(相机的取景器)。

1 个答案:

答案 0 :(得分:0)

  

iOS运行时会忽略约束吗?

如果正确设置了约束,则不会:忽略frame。但是,你没有表现出你所做的,所以不可能说出你所看到的和为什么。