取消异步套接字操作

时间:2011-01-25 22:05:08

标签: c# sockets asynchronous multicast

我有一个C#.Net 3.5应用程序,它可以向可能订阅特定多播组的任何人发送多播“Hello”数据包,然后侦听所有响应。因此,每隔X秒,我可以发送一个“Hello”数据包并记下每个响应的人。

打算像这样使用:

MulticastHello hello_ = new MulticastHello();

// alert our UI of any responses to the 'Hello'
hello_.ReceivedHelloResponse += OnHelloResponse;

// this timer function is triggered every X seconds
private void OnTimer(object sender, EventArgs e)
{
    // stop listening for responses to the last 'hello'
    hello_.CancelHello();

    // send a new 'hello' and start listening for responses
    hello_.SendHello("224.0.100.1");
}

不幸的是,我遇到了取消异步读取的问题。我的private void OnReceive(IAsyncResult ar)函数偶尔会抛出一个System.ArgumentException,表示“IAsyncResult对象未从此类的相应异步方法返回。”

如何可靠地取消异步套接字操作。或者,有更好的方法吗?

我的实施如下。

谢谢, PaulH

public class HelloResponseEventArgs : EventArgs { /*...*/ }

public class MulticastHello : IDisposable
{
    public event EventHandler<HelloResponseEventArgs> ReceivedHelloResponse;

    private Socket socket_;

    private byte[] received_ = new byte[HelloResponse.Size];

    private EndPoint responder_ = new IPEndPoint(IPAddress.Any, 0);

    protected virtual void OnReceivedHelloResponse(HelloResponseEventArgs e)
    {
        EventHandler<HelloResponseEventArgs> evt = ReceivedHelloResponse;
        if (null != evt)
            evt(this, e);
    }

    private void OnReceive(IAsyncResult ar)
    {
        IPEndPoint ipendpoint = new IPEndPoint(IPAddress.Any, 0);
        EndPoint endpoint = ipendpoint as EndPoint;

        try
        {
            socket_.EndReceiveFrom(ar, ref endpoint);
        }
        catch (System.ObjectDisposedException)
        {
            // the read was canceled. This is expected.
            return;
        }

        // decode the response and set the event
        IPEndPoint remote = endpoint as IPEndPoint;
        HelloResponse response = new HelloResponse(Deserialize<HelloPacket>(received_));
        OnReceivedHelloResponse(new HelloResponseEventArgs(remote.Address.ToString(), response));

        // keep receiving responses until canceled
        socket_.BeginReceiveFrom(received_,
            0,
            received_.Length,
            SocketFlags.None,
            ref endpoint,
            new AsyncCallback(OnReceive),
            null);
    }

    // stop listening for responses to the hello frame
    public void CancelHello()
    {
        if (socket_ != null)
            socket_.Close();
    }

    // send an initial 'Hello' to the a multicast address. Start listening for responses
    public void SendHello(string address)
    {
        socket_ = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        socket_.MulticastLoopback = false;
        socket_.Ttl = 255;

        HelloResponse send = new HelloResponse();
        byte[] data = Serialize(send.Packet);

        EndPoint remote = new IPEndPoint(IPAddress.Parse(address), 7);
        socket_.SendTo(data, remote);

        socket_.BeginReceiveFrom(received_,
            0,
            received_.Length,
            SocketFlags.None,
            ref responder_,
            new AsyncCallback(OnReceive),
            null);
    }

    #region IDisposable Members
    /* close the socket on dispose*/
    #endregion
}

2 个答案:

答案 0 :(得分:3)

在BeginReceive中将套接字作为状态arg发送。即。

socket_.BeginReceiveFrom(
         received_,
         0,
         received_.Length,
         SocketFlags.None,
         ref endpoint,
         new AsyncCallback(OnReceive),
         socket_); 

然后在OnReceive中使用而不是类变量socket。即。

Socket socket = (Socket)ar.AsyncState;
socket.EndReceiveFrom(ar, ref endpoint); 

这可确保EndReceiveFrom调用发生在调用BeginReceive的同一套接字上。然后正如PaulH提到的那样,只是在OnReceive中捕获ObjectDisposedException,这将是在套接字上调用Close()的信号。

-Oli

答案 1 :(得分:2)

Close()不等待。它会立即退出。因此,如果下一个SendHello()在EndReceiveFrom()结束之前结束,它将抛出System.ArgumentException

解决方案是在Close()中捕获System.ObjectDisposedException后设置的OnReceive调用后等待事件对象。

-PaulH

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