计时器停止app

时间:2018-01-02 09:33:27

标签: java android

在我的应用中,我有timer。但是当我在toast内部timer时,应用程序崩溃了。但是,当我只增加一个变量时,计时器就可以工作。

这是我的代码:

package com.dev.moritz.colora;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.InputType;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.Toast;

import java.util.Timer;
import java.util.TimerTask;

public class gameActivity extends AppCompatActivity{

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, 
        WindowManager.LayoutParams.FLAG_FULLSCREEN);

        setContentView(R.layout.activity_game);

        startGame();
    }

public void startGame() {
        Timer ballMovement = new Timer();
        ballMovement.scheduleAtFixedRate(new TimerTask() {
            @Override
            public void run() {

                Toast.makeText(getApplicationContext(), "Round", Toast.LENGTH_SHORT).show();

            }
        }, 0, 5000);
    }

}

我希望有人能帮助我。 Moritz的

5 个答案:

答案 0 :(得分:1)

试试这个:

public void startGame() {
    Timer ballMovement = new Timer();
    ballMovement.scheduleAtFixedRate(new TimerTask() {
        @Override
        public void run() {

            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    Toast.makeText(getApplicationContext(), "Round", Toast.LENGTH_SHORT).show();
                }
            });
        }
    }, 0, 5000);
}

答案 1 :(得分:1)

<强>原因: 在非UI线程上运行的任何任务都无法与UI交互。

因此,当您想要从Timer Task更新UI时,一种方法是使用来自runOnUiThread()类的Activity,将这段代码放在TimerTask's中} run()方法:

runOnUiThread(new Runnable() {
            @Override
            public void run() {
                Toast.makeText(gameActivity.this, "Round", Toast.LENGTH_SHORT).show();
            }
        });

它将按预期工作。

答案 2 :(得分:0)

使用 runOnUiThread

尝试以下代码
runOnUiThread(new Runnable() {
            @Override
            public void run() {
                Toast.makeText(getApplicationContext(), "Round", Toast.LENGTH_SHORT).show();
            }
        });

答案 3 :(得分:0)

Exception: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()

这是您可以尝试的选项。

Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
   private Handler updateUI = new Handler() {
       @Override
      public void dispatchMessage(Message msg) {
           super.dispatchMessage(msg);
           Toast.makeText(MainActivity.this, "142", Toast.LENGTH_SHORT).show();
       }
   };
   public void run() {
       try {
           updateUI.sendEmptyMessage(0);
       } catch (Exception e) { e.printStackTrace(); }
   }
}, 0, 5000); // time in milliseconds

答案 4 :(得分:-2)

我试着在我的结束,这里工作正常:

您必须拥有RuntimeException:无法在未调用Looper.prepare()的线程内创建处理程序

要克服上述问题,请将您的方法更改为:

public void startGame() {
    Timer ballMovement = new Timer();
    ballMovement.scheduleAtFixedRate(new TimerTask() {
        @Override
        public void run() {
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    Toast.makeText(Main2Activity.this, "Round", Toast.LENGTH_SHORT).show();
                }
            });
        }
    }, 0, 5000);
}
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