D& D Dice Roller

时间:2018-02-26 06:14:18

标签: java swing random dice

所以我正在尝试编写一个D& D Dice滚轮,它可以拉出一个带有5个按钮的GUI,当按下该按钮时,该按钮会拉动该骰子。当我单击D4按钮时,它会拉出消息,每次单击时都会滚动1,依此类推其他按钮。我对此很困惑,我在3年内没有编码,并试图回到它,我觉得它很容易,但我不知道。我不知道为什么,但当它滚动任何骰子时,它会滚动1.如果我能得到任何帮助,那将是非常好的,我只是为了好玩而做这个

  import javax.swing.*;
     import java.awt.*;
     import java.awt.event.ActionEvent;
     import java.awt.event.ActionListener;
     import java.util.Random;

        public class GUIRNG implements ActionListener {

            int d4 = rand.nextInt(4) + 1;
            int d6 = rand.nextInt(6) + 1;
            int d8 = rand.nextInt(8) + 1;
            int d10 = rand.nextInt(10) + 1;
            int d20 = rand.nextInt(20) + 1;

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new GUIRNG().createGui();

                    }
                });
            }
            private enum Actions {
                D4,
                D6,
                D8,
                D10,
                D20,
        }
            public void createGui() {
                JFrame frame = new JFrame("D&D Dice Roller");
                frame.setSize(700, 700);
                frame.setVisible(true);
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                JPanel panel = new JPanel(new GridBagLayout());
                panel.setBackground(Color.black);
                frame.add(panel);
                frame.getContentPane().add(panel, BorderLayout.WEST);
                GridBagConstraints c = new GridBagConstraints();

        JButton button1 = new JButton("D4");
                button1.setActionCommand(Actions.D4.name());
                button1.addActionListener(this);
                d4 = rand.nextInt(4) + 1;
                c.gridx = 0;
                c.gridy = 0;
                c.insets = new Insets(40, 40, 40, 40);
                panel.add(button1, c); 

        JButton button2 = new JButton("D6");
                button2.setActionCommand(Actions.D6.name());
                button2.addActionListener(this);
                d6 = rand1.nextInt(6) + 1;
                c.gridx = 0;
                c.gridy = 1;
                panel.add(button2, c);

        JButton button3 = new JButton("D8");
                button3.setActionCommand(Actions.D8.name());
                button3.addActionListener(this);
                d8 = rand.nextInt(8) + 1;
                c.gridx = 0;
                c.gridy = 2;
                panel.add(button3, c);
                button3.addActionListener(this);

        JButton button4 = new JButton("D10");
                button4.setActionCommand(Actions.D10.name());
                button4.addActionListener(this);
                d10 = rand.nextInt(10) + 1;
                c.gridx = 0;
                c.gridy = 3;
                panel.add(button4, c);
                button4.addActionListener(this);

        JButton button5 = new JButton("D20");
                button5.setActionCommand(Actions.D20.name());
                button5.addActionListener(this);
                d20 = rand.nextInt(20) + 1;
                c.gridx = 0;
                c.gridy = 4;
                panel.add(button5, c);
                button5.addActionListener(this);
            }




            public void actionPerformed(ActionEvent e) {
                if (e.getActionCommand() == Actions.D4.name()) {
                    JOptionPane.showMessageDialog(null, "You rolled: "+d4);
                }
                if (e.getActionCommand() == Actions.D6.name()) {
                    JOptionPane.showMessageDialog(null, "You rolled: "+d6);
                }
                if (e.getActionCommand() == Actions.D8.name()) {
                    JOptionPane.showMessageDialog(null, "You rolled: "+d8);
                }
                if (e.getActionCommand() == Actions.D10.name()) {
                    JOptionPane.showMessageDialog(null, "You rolled: "+d10);
                }
                if (e.getActionCommand() == Actions.D20.name()) {
                    JOptionPane.showMessageDialog(null, "You rolled: "+d20);
                }
            }
        }


'

1 个答案:

答案 0 :(得分:2)

按下按钮时,你永远不会重新掷骰子。你在createGui中设置一次骰子的值,而不是再次设置。如果要在单击按钮时更改骰子的值,则每次按下按钮时都应重新生成其值(I.E. in actionPerformed)。

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