在运行期间更改标签文本javafx

时间:2018-03-13 08:06:45

标签: javafx initialization scenebuilder

我在start方法中加载FXML1,当单击Button时,我打开FXML2。这是我的问题:当按下按钮时,我可以更改标签“标签”的文本吗?

主:

import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class FXMLExample extends Application {

@Override
public void start(Stage primaryStage) throws Exception {
    Parent root = FXMLLoader.load(getClass().getResource("FXML1.fxml"));
    Scene scene = new Scene(root);
    primaryStage.setScene(scene);
    primaryStage.show();
}

/**
 * @param args the command line arguments
 */
public static void main(String[] args) {
    launch(args);
}

}

控制器: 在initialize方法中是注释:label.setText(“Hello World”); 如果我取消注释并尝试它,我会得到一个例外。

package fxmlexample;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.stage.Stage;

/**
* FXML Controller class
*/
public class FXMLController implements Initializable {

@FXML
Button button;
@FXML
Label label;

public void pressButton(ActionEvent event) throws Exception {
    if (event.getSource() == button) {
        Parent root = FXMLLoader.load(getClass().getResource("FXML2.fxml"));
        Scene scene = new Scene(root);
        Stage stage = new Stage();
        stage.setScene(scene);
        stage.show();
    }
}

/**
 * Initializes the controller class.
 *
 * @param url
 * @param rb
 */
@Override
public void initialize(URL url, ResourceBundle rb) {
    //   label.setText("Hello World");
}

}

FXML1:

<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.Pane?>

<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.141" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fxmlexample.FXMLController">
<children>
     <Button fx:id="button" layoutX="264.0" layoutY="185.0" mnemonicParsing="false" onAction="#pressButton" prefHeight="31.0" prefWidth="73.0" text="Click me!" />
</children>
</Pane>

FXML2:

 <?xml version="1.0" encoding="UTF-8"?>

 <?import javafx.scene.control.Label?>
 <?import javafx.scene.layout.Pane?>

 <Pane prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.141" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fxmlexample.FXMLController">
   <children>
       <Label fx:id="label" layoutX="244.0" layoutY="177.0" prefHeight="46.0" prefWidth="112.0" style="-fx-background-color: lime;" />
   </children>
 </Pane>

1 个答案:

答案 0 :(得分:0)

label仅在FXML2的控制器中初始化(因为该FXML文件具有fx:id="label"的元素)。在两个控制器上都调用initialize()方法。因此,当在FXML1的控制器上调用initialize()时,label为空并且您获得空指针异常。

为每个FXML文件使用不同的控制器类:

package fxmlexample;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.stage.Stage;

/**
* FXML Controller class
*/
public class FXMLController1 implements Initializable {

    @FXML
    Button button;
    public void pressButton(ActionEvent event) throws Exception {

        Parent root = FXMLLoader.load(getClass().getResource("FXML2.fxml"));
        Scene scene = new Scene(root);
        Stage stage = new Stage();
        stage.setScene(scene);
        stage.show();

    }

    /**
     * Initializes the controller class.
     *
     * @param url
     * @param rb
     */
    @Override
    public void initialize(URL url, ResourceBundle rb) {

    }

}

package fxmlexample;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;

/**
* FXML Controller class
*/
public class FXMLController2 implements Initializable {

    @FXML
    Label label;



    /**
     * Initializes the controller class.
     *
     * @param url
     * @param rb
     */
    @Override
    public void initialize(URL url, ResourceBundle rb) {
           label.setText("Hello World");
    }

}

最后,修改每个FXML文件中的fx:controller属性以指向正确的类。