delayedalert。 window.onload调用展示位置

时间:2018-04-02 20:43:44

标签: javascript function alert webcam timing

我目前正在尝试在观看者授予网络摄像头许可后3秒钟显示警报。警报也应该与它们有音频,因为它们应该同时被触发。

网络摄像头具有面部跟踪功能,因此有很多额外的代码。

以前,我问了这个问题,这里得到了解答; why are these alerts not appearing?

虽然我不得不在其文件夹中移动一些文件,但是要收集特定的音频文件。这对我来说是愚蠢的,因为现在这并没有产生与我之前的问题所回答的结果相同的结果。

由于之前的回答是将delayedAlert()附加到window.onload,现在正在使网络摄像头视频不显示。

有什么建议解决这个问题吗?我不知道javascript,所以请视觉效果比声明更有帮助。

这是我正在使用的当前代码:

 <!doctype html>
    <html>
    <head>
      <meta charset="utf-8">
      <title>eve_</title>
      <link rel="stylesheet" href="assets/demo.css">
      <link rel="icon" rel="preload" href="../images/evecircle.png" />
      <script src="../build/tracking-min.js"></script>
      <script src="../build/data/face-min.js"></script>
       <script src="../node_modules/dat.gui/build/dat.gui.min.js"></script>
       <script src="https://code.responsivevoice.org/responsivevoice.js"></script>
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>

      <style>
      video, canvas {
        margin-left: 70px;
        margin-top: 50px;
        position: absolute;
      }
      </style>

       <script>
       var timeoutID;

      function delayedAlert() {
      timeoutID = window.setTimeout(slowAlert, 3000);
    }

    function slowAlert() {
     var audio= document.getElementsByTagName('audio')[0];
     const audio2 = document.getElementsByTagName('audio')[1];
     var audio3 = document.getElementsByTagName('audio')[2];
      var audio4 = document.getElementsByTagName('audio')[3];

    audio.play(); 
    var myvar1;alert('Oh, there is more of you.');

    audio2.play(); 
    var myvar1;alert('Why are there multiple yous?');

    audio3.play();
    const name = prompt('What is your name?')

    const sentence = 'Hello,' + name +'.I am Eve. ....'+name+name+name+'.'+name+'is human...Ive never seen a. human....What does' +name +' look like?';
    responsiveVoice.speak(sentence, "US English Female", {
        rate: 0.7}
      </script>

      <script>
          window.onload = function() {
          var video = document.getElementById('video');
          var canvas = document.getElementById('canvas');
          var context = canvas.getContext('2d');

          var tracker = new tracking.ObjectTracker('face');
          tracker.setInitialScale(4);
          tracker.setStepSize(2);
          tracker.setEdgesDensity(0.1);

          tracking.track('#video', tracker, { camera: true });

          tracker.on('track', function(event) {
            context.clearRect(0, 0, canvas.width, canvas.height);

            event.data.forEach(function(rect) {
              context.strokeStyle = '#a64ceb';
              context.strokeRect(rect.x, rect.y, rect.width, rect.height);
              context.font = '11px Helvetica';
              context.fillStyle = "#fff";
              context.fillText('x: ' + rect.x + 'px', rect.x + rect.width + 5, rect.y + 11);
              context.fillText('y: ' + rect.y + 'px', rect.x + rect.width + 5, rect.y + 22);
            });
          });

          var gui = new dat.GUI();
          gui.add(tracker, 'edgesDensity', 0.1, 0.5).step(0.01);
          gui.add(tracker, 'initialScale', 1.0, 10.0).step(0.1);
          gui.add(tracker, 'stepSize', 1, 5).step(0.1);
        };
      </script>
    </head>
    <body>

        <div class="demo-container">
          <video id="video" width="920" height="540" preload autoplay loop muted></video>
          <canvas id="canvas" width="920" height="540"></canvas>
        </div>
      </div>

       <audio>
      <source src="../audio/multiple_yous.wav" type="audio/wav" preload=true>
     </audio>
      <audio>
      <source src="../audio/is_something_here.wav" type="audio/wav" preload=true>
     </audio>

      <audio>
      <source src="../audio/oh_something_is_here.wav" type="audio/wav" preload=true>
     </audio>
    </body>
    </html>

0 个答案:

没有答案
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