大纲着色器只有三个

时间:2018-04-04 17:31:59

标签: three.js shader

基于之前的问题:Outline object (normal scale + stencil mask) three.js

我正在尝试为threejs创建一个材质着色器,以仅渲染轮廓,而不是同时渲染对象。这应该是正确的参考还是有更直接的方式来做到这一点?

1 个答案:

答案 0 :(得分:0)

目前,我能找到的最直接的解决方案来自:https://stemkoski.github.io/Three.js/Outline.html,在其材质中使用@IBOutlet weak var scrollView: UIScrollView! override func viewDidLoad() { super.viewDidLoad() let story = UIStoryboard(name: "Main", bundle: nil) let vc1 = story.instantiateViewController(withIdentifier: "AViewController") let vc2 = story.instantiateViewController(withIdentifier: "BViewController") vc1.view.backgroundColor = UIColor.green vc2.view.backgroundColor = UIColor.red addContentView([vc1, vc2]) } func addContentView(_ viewControllers: [UIViewController]) { var previousController: UIViewController? = nil viewControllers.forEach { addChildViewController($0) $0.view.translatesAutoresizingMaskIntoConstraints = false scrollView.addSubview($0.view) $0.view.widthAnchor.constraint(equalTo: scrollView.widthAnchor).isActive = true $0.view.heightAnchor.constraint(equalTo: scrollView.heightAnchor).isActive = true if let trailing = previousController?.view.trailingAnchor { $0.view.leadingAnchor.constraint(equalTo: trailing).isActive = true } else { $0.view.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor).isActive = true } $0.view.topAnchor.constraint(equalTo: scrollView.topAnchor).isActive = true $0.view.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true didMove(toParentViewController: self) previousController = $0 } previousController?.view.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor).isActive = true } param进行略微缩放的行进立方体。

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