Fabric.js - 旋转一个对象,另一个旋转

时间:2018-04-09 10:36:16

标签: javascript html5-canvas fabricjs

我有一个通过Fabric.js使用HTML5画布的应用程序。我想用文字做箭头。然后移动箭头文本位置正确,但旋转

有问题
  • 文字位置不正确:

    incorrect text position

  • 文字位置必须是:

    text position have to be

  • 我的代码是:

         var canvas = new fabric.Canvas('c');
         var line = new fabric.Line([10, 50, 200, 50], {
           stroke: 'black',
           strokeWidth: 3,
           strokeDashArray: [10, 5]
         });
         var line2 = new fabric.Line([199, 50, 180, 60], {
          stroke: 'black',
          strokeWidth: 3
         });
         var line3 = new fabric.Line([199, 50, 180, 40], {
          stroke: 'black',
          strokeWidth: 3
         });
         var strele = new fabric.Group([line, line2, line3], {});
    
         tekst = new fabric.IText('<<extend>>', {
           left: 50,
           top: 20,
           fontFamily: 'Arial',
           fill: '#333',
           fontSize: 20
    
        });
        canvas.add(strele, tekst);
    
       function onMoving(options) {
         if (options.target === strele) {
           tekst.left = strele.left + ((strele.width * strele.scaleX) / 2) - (tekst.width * tekst.scaleX) / 2;
           tekst.top = strele.top - strele.height * strele.scaleY;
         } else if (options.target === tekst) {
            strele.left = tekst.left - ((strele.width * strele.scaleX) / 2 - (tekst.width * tekst.scaleX) / 2);
            strele.top = tekst.top + strele.height * strele.scaleY;
         }
       canvas.forEachObject(function(o) {
      o.setCoords()
      });
    }
    
    function onRotating(options) {
      if (options.target === strele) {
       tekst.angle = strele.angle;
       tekst.left = strele.left((strele.width * strele.scaleX) / 2) - (tekst.width * tekst.scaleX) / 2;
       tekst.top = strele.top - strele.height * strele.scaleY;
    
     }
    }
    
    canvas.on('object:moving', onMoving);
    canvas.on('object:rotating', onRotating);
    
  • 我在fiddle

  • 中的代码

我该如何解决这个问题?

1 个答案:

答案 0 :(得分:1)

这是一种非常类似于您的图像的方法。

为简化计算,我将对象原点(X&Y)更改为居中,其余只是角度的一些数学和条件。我的方法是保持文本可读性并且不使行重叠。

var canvas = new fabric.Canvas('c');
var line = new fabric.Line([160, 100, 350, 100], {stroke: 'black',  strokeWidth: 3, strokeDashArray: [10, 5]});
var line2 = new fabric.Line([350, 100, 330, 110], {stroke: 'black',  strokeWidth: 3});
var line3 = new fabric.Line([350, 100, 330, 90], {stroke: 'black',  strokeWidth: 3});
var strele = new fabric.Group([line, line2, line3], {originX: "center", originY: "center"});
var tekst = new fabric.IText('<<extend>>', {left: 160,  top: 70,  fontFamily: 'Arial',fill: 'red',  fontSize: 20, selectable: false,
  originX: "center", originY: "center"
});
canvas.add(strele, tekst);
canvas.setActiveObject(canvas.item(0));
canvas.on('object:moving', onMoving);
canvas.on('object:rotating', onRotating);

function onMoving() {
  tekst.left = strele.left + 20 * Math.sin(strele.angle * Math.PI /180);
  tekst.top = strele.top - 20 * Math.cos(strele.angle * Math.PI /180);
}

function onRotating() {
  var ang = strele.angle % 360;
  if (ang < 270) {
    if (ang > 180) {
      ang = strele.angle % 180;
    } else if (ang > 90) {
      ang = 180+strele.angle;
    }
  }
  tekst.angle = ang
  onMoving() 
}

function rotate() {
  strele.angle += 22.2;
  strele.setCoords()
  onRotating()
  canvas.renderAll();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.3.4/fabric.min.js"></script>
<button id="rotate" onclick="rotate()">rotate</button>
<canvas id="c" width="600" height="600"></canvas>

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