在Ruby中的TCPServer,代码被卡住了

时间:2018-04-29 00:16:16

标签: ruby

我在ruby中构建一个小游戏来练习编程,到目前为止一切都进展顺利但是我试图实现多人游戏支持,我可以连接到服务器而且我可以发送信息但是当我尝试从服务器上读取它时它只是冻结,我的屏幕变黑了。我找不到原因,我已经阅读了使用TCP的gem的文档,我不知道,也许我错过了一些东西,但如果你们有任何见解我真的很感激

如果这段代码不够,

继承人的回购

https://github.com/jaypitti/ruby-2d-gosu-game

继承客户端代码

class Client
  include Celluloid::IO
  def initialize(server, port)
    begin
      @socket = TCPSocket.new(server, port)
    rescue
      $error_message = "Cannot find game server."
    end
  end
  def send_message(message)
    @socket.write(message) if @socket
  end
  def read_message
    @socket.readpartial(4096) if @socket
  end
end

继承游戏服务器

require 'celluloid/autostart'
require 'celluloid/io'
class Server
  include Celluloid::IO
  finalizer :shutdown
  def initialize(host, port)
    puts "Starting Server on #{host}:#{port}."
    @server = TCPServer.new(host, port)
    @objects = Hash.new
    @players = Hash.new
    async.run
  end
  def shutdown
    @server.close if @server
  end
  def run
    loop { async.handle_connection @server.accept }
  end
  def handle_connection(socket)
    _, port, host = socket.peeraddr
    user = "#{host}:#{port}"
    puts "#{user} has joined the arena."
    loop do
      data = socket.readpartial(4096)
      data_array = data.split("\n")
      if data_array and !data_array.empty?
        begin
          data_array.each do |row|
            message = row.split("|")
            if message.size == 10
              case message[0] 
              when 'obj'
                @players[user] = message[1..9] unless @players[user]
                @objects[message[1]] = message[1..9]
              when 'del'
                @objects.delete message[1]
              end
            end
            response = String.new
            @objects.each_value do |obj|
              (response << obj.join("|") << "\n") if obj
            end
            socket.write response
          end
        rescue Exception => exception
          puts exception.backtrace
        end
      end # end data
    end # end loop
  rescue EOFError => err
    player = @players[user]
    puts "#{player[3]} has left"
    @objects.delete player[0]
    @players.delete user
    socket.close
  end
end
server, port = ARGV[0] || "0.0.0.0", ARGV[1] || 1234
supervisor = Server.supervise(server, port.to_i)
trap("INT") do
  supervisor.terminate
  exit
end
sleep

2 个答案:

答案 0 :(得分:2)

首先,你不应该在整个地方拯救Exception。围绕嵌套迭代器包装很长的开始救援块正在乞求麻烦。

这听起来像是线程问题,内存和/或CPU,但这只是猜测。尝试监控您的资源或使用一些性能检查宝石。但是对于Satoshi Nakamoto的爱,请写一些测试报道,看看你的方法失败了,然后修复它们!

其中一些可能会有所帮助:

group :development do
  gem 'bullet', require: false
  gem 'flamegraph', require: false
  gem 'memory_profiler', require: false
  gem 'rack-mini-profiler', require: false
  gem 'seed_dump'
  gem 'stackprof', require: false
  gem 'traceroute', require: false
end

答案 1 :(得分:2)

  

它只是冻结,我的屏幕变黑了。我无法找到原因

您可以看到的一个好方法是使用rbspyrbtrace附加到您的流程,以便在卡住时看到正在进行的操作。

您还可以先尝试先减少依赖关系,然后使用简单的线程池执行此操作,然后再与赛璐珞或事件计算机进行完全异步。