Python:如何在RecycleView中添加垂直滚动

时间:2018-05-07 17:09:53

标签: python kivy

我正在使用Python-2.7kivy 我运行test.py然后显示一个菜单Test。当我点击它时,显示list数据。 有人可以告诉我如何在列表中添加垂直scrollbar

test.py

from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import BooleanProperty, ListProperty, ObjectProperty, NumericProperty, DictProperty

from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.button import Button
from kivy.uix.recyclegridlayout import RecycleGridLayout
from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
from kivy.uix.popup import Popup
from kivy.core.window import Window
from kivy.clock import Clock

Window.size = (600, 325)

class SelectableRecycleGridLayout(FocusBehavior, LayoutSelectionBehavior,
                                  RecycleGridLayout):
    ''' Adds selection and focus behaviour to the view. '''

    selected_row = NumericProperty(0)

    def get_nodes(self):
        nodes = self.get_selectable_nodes()
        if self.nodes_order_reversed:
            nodes = nodes[::-1]
        if not nodes:
            return None, None

        selected = self.selected_nodes
        if not selected:    # nothing selected, select the first
            self.select_node(nodes[0])
            self.selected_row = 0
            return None, None

        if len(nodes) == 1:     # the only selectable node is selected already
            return None, None

        last = nodes.index(selected[-1])
        self.clear_selection()
        return last, nodes

    def select_next(self):
        ''' Select next row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        if last == len(nodes) - 1:
            self.select_node(nodes[0])
            self.selected_row = nodes[0]
        else:
            self.select_node(nodes[last + 1])
            self.selected_row = nodes[last + 1]

    def select_previous(self):
        ''' Select previous row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        if not last:
            self.select_node(nodes[-1])
            self.selected_row = nodes[-1]
        else:
            self.select_node(nodes[last - 1])
            self.selected_row = nodes[last - 1]

    def select_current(self):
        ''' Select current row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        self.select_node(nodes[self.selected_row])


class SelectableButton(RecycleDataViewBehavior, Button):
    ''' Add selection support to the Button '''
    index = None
    selected = BooleanProperty(False)
    selectable = BooleanProperty(True)

    def refresh_view_attrs(self, rv, index, data):
        ''' Catch and handle the view changes '''

        self.index = index
        return super(SelectableButton, self).refresh_view_attrs(rv, index, data)

    def on_touch_down(self, touch):
        ''' Add selection on touch down '''
        if super(SelectableButton, self).on_touch_down(touch):
            return True
        if self.collide_point(*touch.pos) and self.selectable:
            print("on_touch_down: self=", self)
            return self.parent.select_with_touch(self.index, touch)

    def apply_selection(self, rv, index, is_selected):
        ''' Respond to the selection of items in the view. '''
        self.selected = is_selected


class RV(BoxLayout):
    data_items = ListProperty([])
    row_data = DictProperty({})
    col1_data = ListProperty([])
    col2_data = ListProperty([])
    col1_row_controller = ObjectProperty(None)
    col2_row_controller = ObjectProperty(None)

    def __init__(self, **kwargs):
        super(RV, self).__init__(**kwargs)
        self.get_states()
        Clock.schedule_once(self.set_default_first_row, .0005)
        self._request_keyboard()

    def _request_keyboard(self):
        self._keyboard = Window.request_keyboard(
            self._keyboard_closed, self, 'text'
        )
        if self._keyboard.widget:
            # If it exists, this widget is a VKeyboard object which you can use
            # to change the keyboard layout.
            pass
        self._keyboard.bind(on_key_down=self._on_keyboard_down)

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self._on_keyboard_down)
        self._keyboard = None

    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'down':    # keycode[274, 'down'] pressed
            # Respond to keyboard down arrow pressed
            self.display_keystrokes(keyboard, keycode, text, modifiers)
            self.col1_row_controller.select_next()
            self.col2_row_controller.select_next()

        elif keycode[1] == 'up':    # keycode[273, 'up] pressed
            # Respond to keyboard up arrow pressed
            self.display_keystrokes(keyboard, keycode, text, modifiers)
            self.col1_row_controller.select_previous()
            self.col2_row_controller.select_previous()

        # Keycode is composed of an integer + a string
        # If we hit escape, release the keyboard
        if keycode[1] == 'escape':
            keyboard.release()

        # Return True to accept the key. Otherwise, it will be used by
        # the system.
        return True

    def display_keystrokes(self, keyboard, keycode, text, modifiers):
        print("\nThe key", keycode, "have been pressed")
        print(" - text is %r" % text)
        print(" - modifiers are %r" % modifiers)

    def on_keyboard_select(self):
        ''' Respond to keyboard event to call Popup '''

        # setup row data for Popup
        self.row_data = self.col1_data[self.col1_row_controller.selected_row]

        # call Popup
        self.popup_callback()

    def on_mouse_select(self, instance):
        ''' Respond to mouse event to call Popup '''

        if (self.col1_row_controller.selected_row != instance.index
                or self.col2_row_controller.selected_row != instance.index):
            # Mouse clicked on row is not equal to current selected row
            self.col1_row_controller.selected_row = instance.index
            self.col2_row_controller.selected_row = instance.index

            # Hightlight mouse clicked/selected row
            self.col1_row_controller.select_current()
            self.col2_row_controller.select_current()

        # setup row data for Popup
        # we can use either col1_data or col2_data because they are duplicate and each stores the same info
        self.row_data = self.col1_data[instance.index]

        # call Popup
        self.popup_callback()

    def popup_callback(self):

        # enable keyboard request
        self._request_keyboard()

    def set_default_first_row(self, dt):
        ''' Set default first row as selected '''
        self.col1_row_controller.select_next()
        self.col2_row_controller.select_next()

    def update(self):
        self.col1_data = [{'text': str(x[0]), 'Id': str(x[0]), 'Name': x[1], 'key': 'Id', 'selectable': True}
                          for x in self.data_items]

        self.col2_data = [{'text': x[1], 'Id': str(x[0]), 'Name': x[1], 'key': 'Name', 'selectable': True}
                          for x in self.data_items]

    def get_states(self):
        rows = [(1, 'abc'), (1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc'),(1, 'abc')]

        i = 0
        for row in rows:
            self.data_items.append([row[0], row[1], i])
            i += 1
        print(self.data_items)
        self.update()


class MainMenu(BoxLayout):
    states_cities_or_areas = ObjectProperty(None)
    rv = ObjectProperty(None)

    def display_states(self):
        self.remove_widgets()
        self.rv = RV()
        self.states_cities_or_areas.add_widget(self.rv)

    def remove_widgets(self):
        self.states_cities_or_areas.clear_widgets()


class TestApp(App):
    title = "test"

    def build(self):
        return MainMenu()


if __name__ == '__main__':
    TestApp().run()

test.kv

#:kivy 1.10.0

<SelectableButton>:
    canvas.before:
        Color:
            rgba: (0, 0.517, 0.705, 1) if self.selected else (0, 0.517, 0.705, 1)
        Rectangle:
            pos: self.pos
            size: self.size
    background_color: [1, 0, 0, 1]  if self.selected else [1, 1, 1, 1]  # dark red else dark grey
    on_press: app.root.rv.on_mouse_select(self)


<RV>:
    col1_row_controller: col1_row_controller
    col2_row_controller: col2_row_controller

    orientation: "vertical"

    GridLayout:
        size_hint: 1, None
        size_hint_y: None
        height: 25
        cols: 3

        Label:
            size_hint_x: .1
            text: "Id"
        Label:
            size_hint_x: .5
            text: "Name"


    ScrollView:
        id: kr_scroll
        do_scroll_x: False
        height: 2
        BoxLayout:
            RecycleView:
                size_hint_x: .1
                data: root.col1_data
                viewclass: 'SelectableButton'
                SelectableRecycleGridLayout:
                    id: col1_row_controller
                    key_selection: 'selectable'
                    cols: 1
                    default_size: None, dp(26)
                    default_size_hint: 1, None
                    size_hint_y: None
                    height: self.minimum_height
                    orientation: 'vertical'
                    multiselect: True
                    touch_multiselect: True

            RecycleView:
                size_hint_x: .5
                data: root.col2_data
                viewclass: 'SelectableButton'
                SelectableRecycleGridLayout:
                    id: col2_row_controller
                    key_selection: 'selectable'
                    cols: 1
                    default_size: None, dp(26)
                    default_size_hint: 1, None
                    size_hint_y: None
                    height: self.minimum_height
                    orientation: 'vertical'
                    multiselect: True
                    touch_multiselect: True


<MenuButton@Button>:
    text_size: self.size
    valign: "middle"
    padding_x: 5
    size : (80,30)
    size_hint : (None, None)
    background_color: 90 , 90, 90, 90
    background_normal: ''
    color: 0, 0.517, 0.705, 1
    border: (0, 10, 0, 0)


<MainMenu>:
    states_cities_or_areas: states_cities_or_areas

    BoxLayout:
        orientation: 'vertical'
        #spacing : 10

        BoxLayout:
            canvas.before:
                Rectangle:
                    pos: self.pos
                    size: self.size

            size_hint_y: 1

            MenuButton:
                id: btn
                text: 'Test'
                size : (60,30)
                on_release: root.display_states()


        BoxLayout:
            canvas.before:
                Rectangle:
                    pos: self.pos
                    size: self.size

                Color:
                    rgb: (1,1,1)

            Label:
                size_hint_x: 45

        BoxLayout:
            id: states_cities_or_areas
            size_hint_y: 10

        Label:
            size_hint_y: 1

2 个答案:

答案 0 :(得分:4)

问题

  

如何仅在customerId列和其他列中设置文本右对齐   应该保持对齐吗?

解决方案

def apply_selection(self, rv, index, is_selected):
    ''' Respond to the selection of items in the view. '''
    self.selected = is_selected
    self.text_size = self.size
    if index == rv.data[index]['range'][0]:
        self.halign = 'right'
    else:
        self.halign = 'left'

输出

Img8

标签 - 文字垂直增长并以一定宽度包裹

可以垂直增长但以一定宽度包装文本的标签:

Label:
    size_hint_y: None
    text_size: self.width, None
    height: self.texture_size[1]

要在其X轴/水平和Y轴/垂直方向上滚动GridLayout,请将size_hint属性设置为(None,None)。

ScrollView - ScrollEffect, scroll_type, bar_width, etc.

  

默认情况下,ScrollView允许沿X轴和Y轴滚动。您可以通过将do_scroll_x或do_scroll_y属性设置为False来显式禁用轴上的滚动。

     

要在其Y轴/垂直方向上滚动GridLayout,请设置子项   宽度为ScrollView(size_hint_x = 1)的宽度,并设置   size_hint_y属性为无:

     

当滚动超出ScrollView的范围时,它会使用ScrollEffect来处理过度滚动。

     

scroll_type

     

设置用于滚动视图内容的滚动类型。   可用选项包括:['content'],['bars'],['bars','content']

     

['bars']通过拖动或滑动scoll bar来滚动内容。

Grid Layout

  

cols_minimum

     

每列最小宽度的字典。字典键是   列号,例如0,1,2 ......

     

cols_minimum是DictProperty,默认为{}。

片段

<RV>:
    row_controller: row_controller

    bar_width: 10
    bar_color: 1, 0, 0, 1   # red
    bar_inactive_color: 0, 0, 1, 1   # blue
    effect_cls: "ScrollEffect"
    scroll_type: ['bars']

    data: root.rv_data
    viewclass: 'SelectableButton'

    SelectableRecycleGridLayout:
        id: row_controller
        key_selection: 'selectable'
        cols: root.total_col_headings
        cols_minimum: root.cols_minimum
        default_size: None, dp(26)
        default_size_hint: 1, None
        size_hint: None, None
        height: self.minimum_height
        width: self.minimum_width
        orientation: 'vertical'
        multiselect: True
        touch_multiselect: True

以下示例演示:

  1. 在X轴上滚动表格标题。
  2. 支持在X轴和Y轴上滚动。
  3. 支持在弹出窗口中滚动Y轴。
  4. 适用于数据库表中的任何列。
  5. 使用GridLayout cols_minimum 改变列宽。
  6. 将两个RecycleView合并为一个,因为不需要为ID提供循环视图。
  7. 可选按钮。
  8. SQLite示例数据库

    chinook SQLite sample database

    实施例

    main.py

    from kivy.app import App
    from kivy.uix.boxlayout import BoxLayout
    from kivy.properties import BooleanProperty, ListProperty, ObjectProperty, NumericProperty, DictProperty
    
    from kivy.uix.recycleview.views import RecycleDataViewBehavior
    from kivy.uix.button import Button
    from kivy.uix.recyclegridlayout import RecycleGridLayout
    from kivy.uix.behaviors import FocusBehavior
    from kivy.uix.recycleview.layout import LayoutSelectionBehavior
    from kivy.uix.popup import Popup
    from kivy.core.window import Window
    from kivy.clock import Clock
    from kivy.uix.scrollview import ScrollView
    from kivy.uix.label import Label
    from kivy.uix.textinput import TextInput
    from kivy.uix.recycleview import RecycleView
    import sqlite3 as lite
    import re
    
    Window.size = (600, 325)
    
    
    class PopupLabelCell(Label):
        pass
    
    
    class EditStatePopup(Popup):
    
        def __init__(self, obj, **kwargs):
            super(EditStatePopup, self).__init__(**kwargs)
            self.populate_content(obj)
    
        def populate_content(self, obj):
            for x in range(len(obj.table_header.col_headings)):
                self.container.add_widget(PopupLabelCell(text=obj.table_header.col_headings[x]))
                textinput = TextInput(text=str(obj.row_data[x]))
                if x == 0:
                    textinput.readonly = True
                self.container.add_widget(textinput)
    
    
    class SelectableRecycleGridLayout(FocusBehavior, LayoutSelectionBehavior,
                                      RecycleGridLayout):
        ''' Adds selection and focus behaviour to the view. '''
    
        selected_row = NumericProperty(0)
        obj = ObjectProperty(None)
    
        def get_nodes(self):
            nodes = self.get_selectable_nodes()
            if self.nodes_order_reversed:
                nodes = nodes[::-1]
            if not nodes:
                return None, None
    
            selected = self.selected_nodes
            if not selected:    # nothing selected, select the first
                self.selected_row = 0
                self.select_row(nodes)
                return None, None
    
            if len(nodes) == 1:     # the only selectable node is selected already
                return None, None
    
            last = nodes.index(selected[-1])
            self.clear_selection()
            return last, nodes
    
        def select_next(self, obj):
            ''' Select next row '''
            self.obj = obj
            last, nodes = self.get_nodes()
            if not nodes:
                return
    
            if last == len(nodes) - 1:
                self.selected_row = nodes[0]
            else:
                self.selected_row = nodes[last + 1]
    
            self.selected_row += self.obj.total_col_headings
            self.select_row(nodes)
    
        def select_previous(self, obj):
            ''' Select previous row '''
            self.obj = obj
            last, nodes = self.get_nodes()
            if not nodes:
                return
    
            if not last:
                self.selected_row = nodes[-1]
            else:
                self.selected_row = nodes[last - 1]
    
            self.selected_row -= self.obj.total_col_headings
            self.select_row(nodes)
    
        def select_current(self, obj):
            ''' Select current row '''
            self.obj = obj
            last, nodes = self.get_nodes()
            if not nodes:
                return
    
            self.select_row(nodes)
    
        def select_row(self, nodes):
            col = self.obj.rv_data[self.selected_row]['range']
            for x in range(col[0], col[1] + 1):
                self.select_node(nodes[x])
    
    
    class SelectableButton(RecycleDataViewBehavior, Button):
        ''' Add selection support to the Button '''
        index = None
        selected = BooleanProperty(False)
        selectable = BooleanProperty(True)
    
        def refresh_view_attrs(self, rv, index, data):
            ''' Catch and handle the view changes '''
    
            self.index = index
            return super(SelectableButton, self).refresh_view_attrs(rv, index, data)
    
        def on_touch_down(self, touch):
            ''' Add selection on touch down '''
            if super(SelectableButton, self).on_touch_down(touch):
                return True
            if self.collide_point(*touch.pos) and self.selectable:
                print("on_touch_down: self=", self)
                return self.parent.select_with_touch(self.index, touch)
    
        def apply_selection(self, rv, index, is_selected):
            ''' Respond to the selection of items in the view. '''
            self.selected = is_selected
            self.text_size = self.size
            if index == rv.data[index]['range'][0]:
                self.halign = 'right'
            else:
                self.halign = 'left'
    
    
    class HeaderCell(Label):
        pass
    
    
    class TableHeader(ScrollView):
        """Fixed table header that scrolls x with the data table"""
        header = ObjectProperty(None)
        col_headings = ListProperty([])
        cols_minimum = DictProperty({})
    
        def __init__(self, **kwargs):
            super(TableHeader, self).__init__(**kwargs)
            self.db = lite.connect('chinook.db')
            self.db_cursor = self.db.cursor()
            self.get_table_column_headings()
    
        def get_table_column_headings(self):
            self.db_cursor.execute("PRAGMA table_info(customers)")
            col_headings = self.db_cursor.fetchall()
    
            for col_heading in col_headings:
                data_type = col_heading[2]
                if data_type == "INTEGER":
                    self.cols_minimum[col_heading[0]] = 100
                else:
                    self.cols_minimum[col_heading[0]] = int(re.findall(r'\d+', data_type).pop(0)) * 5
                self.col_headings.append(col_heading[1])
                self.header.add_widget(HeaderCell(text=col_heading[1], width=self.cols_minimum[col_heading[0]]))
    
    
    class RV(RecycleView):
        row_data = ()
        rv_data = ListProperty([])
        row_controller = ObjectProperty(None)
        total_col_headings = NumericProperty(0)
        cols_minimum = DictProperty({})
        table_header = ObjectProperty(None)
    
        def __init__(self, table_header, **kwargs):
            super(RV, self).__init__(**kwargs)
            self.table_header = table_header
            self.total_col_headings = len(table_header.col_headings)
            self.cols_minimum = table_header.cols_minimum
            self.database_connection()
            self.get_states()
            Clock.schedule_once(self.set_default_first_row, .0005)
            self._request_keyboard()
    
        def database_connection(self):
            self.db = lite.connect('chinook.db')
            self.db_cursor = self.db.cursor()
    
        def _request_keyboard(self):
            self._keyboard = Window.request_keyboard(
                self._keyboard_closed, self, 'text'
            )
            if self._keyboard.widget:
                # If it exists, this widget is a VKeyboard object which you can use
                # to change the keyboard layout.
                pass
            self._keyboard.bind(on_key_down=self._on_keyboard_down)
    
        def _keyboard_closed(self):
            self._keyboard.unbind(on_key_down=self._on_keyboard_down)
            self._keyboard = None
    
        def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
            if keycode[1] == 'down':    # keycode[274, 'down'] pressed
                # Respond to keyboard down arrow pressed
                self.display_keystrokes(keyboard, keycode, text, modifiers)
                self.row_controller.select_next(self)
    
            elif keycode[1] == 'up':    # keycode[273, 'up] pressed
                # Respond to keyboard up arrow pressed
                self.display_keystrokes(keyboard, keycode, text, modifiers)
                self.row_controller.select_previous(self)
    
            elif len(modifiers) > 0 and modifiers[0] == 'ctrl' and text == 'e':     # ctrl + e pressed
                # Respond to keyboard ctrl + e pressed, and call Popup
                self.display_keystrokes(keyboard, keycode, text, modifiers)
                self.on_keyboard_select()
    
            # Keycode is composed of an integer + a string
            # If we hit escape, release the keyboard
            if keycode[1] == 'escape':
                keyboard.release()
    
            # Return True to accept the key. Otherwise, it will be used by
            # the system.
            return True
    
        def display_keystrokes(self, keyboard, keycode, text, modifiers):
            print("\nThe key", keycode, "have been pressed")
            print(" - text is %r" % text)
            print(" - modifiers are %r" % modifiers)
    
        def on_keyboard_select(self):
            ''' Respond to keyboard event to call Popup '''
    
            # setup row data for Popup
            self.setup_row_data(self.rv_data[self.row_controller.selected_row]['Index'])
    
            # call Popup
            self.popup_callback()
    
        def on_mouse_select(self, instance):
            ''' Respond to mouse event to call Popup '''
    
            if self.row_controller.selected_row != instance.index:
                # Mouse clicked on row is not equal to current selected row
                self.row_controller.selected_row = instance.index
    
                # Hightlight mouse clicked/selected row
                self.row_controller.select_current(self)
    
            # setup row data for Popup
            self.setup_row_data(self.rv_data[instance.index]['Index'])
    
            # call Popup
            self.popup_callback()
    
            # enable keyboard request
            self._request_keyboard()
    
        def setup_row_data(self, value):
            self.db_cursor.execute("SELECT * FROM customers WHERE CustomerId=?", value)
            self.row_data = self.db_cursor.fetchone()
    
        def popup_callback(self):
            ''' Instantiate and Open Popup '''
            popup = EditStatePopup(self)
            popup.open()
    
        def set_default_first_row(self, dt):
            ''' Set default first row as selected '''
            self.row_controller.select_next(self)
    
        def get_states(self):
            self.db_cursor.execute("SELECT * FROM customers ORDER BY CustomerId ASC")
            rows = self.db_cursor.fetchall()
    
            data = []
            low = 0
            high = self.total_col_headings - 1
            for row in rows:
                for i in range(len(row)):
                    data.append([row[i], row[0], [low, high]])
                low += self.total_col_headings
                high += self.total_col_headings
    
            self.rv_data = [{'text': str(x[0]), 'Index': str(x[1]), 'range': x[2], 'selectable': True} for x in data]
    
    
    class Table(BoxLayout):
        rv = ObjectProperty(None)
    
        def __init__(self, **kwargs):
            super(Table, self).__init__(**kwargs)
            self.orientation = "vertical"
            self.header = TableHeader()
            self.rv = RV(self.header)
    
            self.rv.fbind('scroll_x', self.scroll_with_header)
    
            self.add_widget(self.header)
            self.add_widget(self.rv)
    
        def scroll_with_header(self, obj, value):
            self.header.scroll_x = value
    
    
    class MainMenu(BoxLayout):
        states_cities_or_areas = ObjectProperty(None)
        table = ObjectProperty(None)
    
        def display_states(self):
            self.remove_widgets()
            self.table = Table()
            self.states_cities_or_areas.add_widget(self.table)
    
        def remove_widgets(self):
            self.states_cities_or_areas.clear_widgets()
    
    
    class TestApp(App):
        title = "test"
    
        def build(self):
            return MainMenu()
    
    
    if __name__ == '__main__':
        TestApp().run()
    

    test.kv

    #:kivy 1.10.0
    
    <PopupLabelCell>
        size_hint: (None, None)
        height: 30
        text_size: self.size
        halign: "left"
        valign: "middle"
    
    <EditStatePopup>:
        container: container
        size_hint: None, None
        size: 400, 275
        title_size: 20
        # title_font: "Verdana"
        auto_dismiss: False
    
        BoxLayout:
            orientation: "vertical"
            ScrollView:
                bar_width: 10
                bar_color: 1, 0, 0, 1   # red
                bar_inactive_color: 0, 0, 1, 1   # blue
                effect_cls: "ScrollEffect"
                scroll_type: ['bars']
                size_hint: (1, None)
    
                GridLayout:
                    id: container
                    cols: 2
                    row_default_height: 30
                    cols_minimum: {0: 100, 1: 300}
                    # spacing: 10, 10
                    # padding: 20, 20
                    size_hint: (None, None)
                    height: self.minimum_height
    
            BoxLayout:
                Button:
                    size_hint: 1, 0.2
                    text: "Save Changes"
                    on_release:
                        root.dismiss()
                Button:
                    size_hint: 1, 0.2
                    text: "Cancel Changes"
                    on_release: root.dismiss()
    
    <SelectableButton>:
        canvas.before:
            Color:
                rgba: (0, 0.517, 0.705, 1) if self.selected else (0, 0.517, 0.705, 1)
            Rectangle:
                pos: self.pos
                size: self.size
        background_color: [1, 0, 0, 1]  if self.selected else [1, 1, 1, 1]  # dark red else dark grey
        on_press: app.root.table.rv.on_mouse_select(self)
    
    <HeaderCell>
        size_hint: (None, None)
        height: 25
        text_size: self.size
        halign: "left"
        valign: "middle"
        background_disabled_normal: ''
        disabled_color: (1, 1, 1, 1)
    
        canvas.before:
            Color:
                rgba: 1, 0.502, 0, 1
            Rectangle:
                pos: self.pos
                size: self.size
    
    <TableHeader>:
        header: header
        bar_width: 0
        do_scroll: False
        size_hint: (1, None)
        height: 25
        effect_cls: "ScrollEffect"
    
        GridLayout:
            id: header
            rows: 1
            cols_minimum: root.cols_minimum
            size_hint: (None, None)
            width: self.minimum_width
            height: self.minimum_height
    
    <RV>:
        row_controller: row_controller
    
        bar_width: 10
        bar_color: 1, 0, 0, 1   # red
        bar_inactive_color: 0, 0, 1, 1   # blue
        effect_cls: "ScrollEffect"
        scroll_type: ['bars']
    
        data: root.rv_data
        viewclass: 'SelectableButton'
    
        SelectableRecycleGridLayout:
            id: row_controller
            key_selection: 'selectable'
            cols: root.total_col_headings
            cols_minimum: root.cols_minimum
            default_size: None, dp(26)
            default_size_hint: 1, None
            size_hint: None, None
            height: self.minimum_height
            width: self.minimum_width
            orientation: 'vertical'
            multiselect: True
            touch_multiselect: True
    
    
    <MenuButton@Button>:
        text_size: self.size
        valign: "middle"
        padding_x: 5
        size : (80,30)
        size_hint : (None, None)
        background_color: 90 , 90, 90, 90
        background_normal: ''
        color: 0, 0.517, 0.705, 1
        border: (0, 10, 0, 0)
    
    
    <MainMenu>:
        states_cities_or_areas: states_cities_or_areas
    
        BoxLayout:
            orientation: 'vertical'
    
            BoxLayout:
                canvas.before:
                    Rectangle:
                        pos: self.pos
                        size: self.size
    
                size_hint_y: 1
    
                MenuButton:
                    id: btn
                    text: 'Test'
                    size : (60,30)
                    on_release: root.display_states()
    
    
            BoxLayout:
                canvas.before:
                    Rectangle:
                        pos: self.pos
                        size: self.size
    
                    Color:
                        rgb: (1,1,1)
    
                Label:
                    size_hint_x: 45
    
            BoxLayout:
                id: states_cities_or_areas
                size_hint_y: 10
    
            Label:
                size_hint_y: 1
    

    输出

    Img01 Img02 Img03 enter image description here

答案 1 :(得分:2)

诀窍是更改viewclass以满足您的需求。您曾使用过Button,但在我看来,这只是为了尝试同步您的两个RecycleViews,所以我使用了标签。但是,由于我创建的TwoLabelListItem只是一个BoxLayout,因此您可以轻松地操作它以完全满足您的需求。

viewclass创建适当的布局后,您只需要确保传递给它的数据已正确应用。在这里,我将数据应用于两个不同的标签。我还会抓取数据,因为您的笔记表明您希望能够为不同的订单项设置弹出窗口。

def refresh_view_attrs(self, rv, index, data):
    ''' Catch and handle the view changes '''
    self.index = index
    self.ids.label1.text = data['text1']
    self.ids.label2.text = data['text2']
    self.data = data

因此,在选择元素时,保留数据将允许您引用它。

    def apply_selection(self, rv, index, is_selected):
        ''' Respond to the selection of items in the view. '''
        self.selected = is_selected
        if self.selected:
            print(self.data)

向RecycleView添加滚动条只是在kv中告诉它你想要使用它。如果您希望用户能够移动内容,或者只是将内容添加到列表中。 ['bars', 'content']

RecycleView:        
    scroll_type: ['bars']
    bar_width: 25
    ...

testApp.py

from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import BooleanProperty, ListProperty, ObjectProperty, NumericProperty, DictProperty

from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.button import Button
from kivy.uix.recyclegridlayout import RecycleGridLayout
from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
from kivy.uix.popup import Popup
from kivy.core.window import Window
from kivy.clock import Clock

Window.size = (600, 325)


class SelectableRecycleGridLayout(FocusBehavior, LayoutSelectionBehavior,
                                  RecycleGridLayout):
    ''' Adds selection and focus behaviour to the view. '''

    selected_row = NumericProperty(0)

    def get_nodes(self):
        nodes = self.get_selectable_nodes()
        if self.nodes_order_reversed:
            nodes = nodes[::-1]
        if not nodes:
            return None, None

        selected = self.selected_nodes
        if not selected:    # nothing selected, select the first
            self.select_node(nodes[0])
            self.selected_row = 0
            return None, None

        if len(nodes) == 1:     # the only selectable node is selected already
            return None, None

        last = nodes.index(selected[-1])
        self.clear_selection()
        return last, nodes

    def select_next(self):
        ''' Select next row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        if last == len(nodes) - 1:
            self.select_node(nodes[0])
            self.selected_row = nodes[0]
        else:
            self.select_node(nodes[last + 1])
            self.selected_row = nodes[last + 1]

    def select_previous(self):
        ''' Select previous row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        if not last:
            self.select_node(nodes[-1])
            self.selected_row = nodes[-1]
        else:
            self.select_node(nodes[last - 1])
            self.selected_row = nodes[last - 1]

    def select_current(self):
        ''' Select current row '''
        last, nodes = self.get_nodes()
        if not nodes:
            return

        self.select_node(nodes[self.selected_row])


class TwoLabelListItem(RecycleDataViewBehavior, BoxLayout):
    ''' Add selection support to the Label '''
    index = None
    selected = BooleanProperty(False)
    selectable = BooleanProperty(True)

    def refresh_view_attrs(self, rv, index, data):
        ''' Catch and handle the view changes '''
        self.index = index
        self.ids.label1.text = data['text1']
        self.ids.label2.text = data['text2']
        self.data = data

    def on_touch_down(self, touch):
        ''' Add selection on touch down '''
        if super(TwoLabelListItem, self).on_touch_down(touch):
            return True
        if self.collide_point(*touch.pos) and self.selectable:
            return self.parent.select_with_touch(self.index, touch)

    def apply_selection(self, rv, index, is_selected):
        ''' Respond to the selection of items in the view. '''
        self.selected = is_selected
        if self.selected:
            print(self.data)


class RV(BoxLayout):
    data_items = ListProperty([])
    row_data = DictProperty({})
    data = ListProperty([])
    col_row_controller = ObjectProperty(None)

    def __init__(self, **kwargs):
        super(RV, self).__init__(**kwargs)
        self.get_states()
        Clock.schedule_once(self.set_default_first_row, .0005)
        self._request_keyboard()

    def _request_keyboard(self):
        self._keyboard = Window.request_keyboard(
            self._keyboard_closed, self, 'text'
        )
        if self._keyboard.widget:
            # If it exists, this widget is a VKeyboard object which you can use
            # to change the keyboard layout.
            pass
        self._keyboard.bind(on_key_down=self._on_keyboard_down)

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self._on_keyboard_down)
        self._keyboard = None

    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'down':    # keycode[274, 'down'] pressed
            # Respond to keyboard down arrow pressed
            self.display_keystrokes(keyboard, keycode, text, modifiers)
            self.col_row_controller.select_next()

        elif keycode[1] == 'up':    # keycode[273, 'up] pressed
            # Respond to keyboard up arrow pressed
            self.display_keystrokes(keyboard, keycode, text, modifiers)
            self.col_row_controller.select_previous()

        # Keycode is composed of an integer + a string
        # If we hit escape, release the keyboard
        if keycode[1] == 'escape':
            keyboard.release()

        # Return True to accept the key. Otherwise, it will be used by
        # the system.
        return True

    def display_keystrokes(self, keyboard, keycode, text, modifiers):
        print("\nThe key", keycode, "have been pressed")
        print(" - text is %r" % text)
        print(" - modifiers are %r" % modifiers)

    def on_keyboard_select(self):
        ''' Respond to keyboard event to call Popup '''

        # setup row data for Popup
        self.row_data = self.data[self.col_row_controller.selected_row]

        # call Popup
        self.popup_callback()

    def on_mouse_select(self, instance):
        ''' Respond to mouse event to call Popup '''

        if (self.col_row_controller.selected_row != instance.index):
            # Mouse clicked on row is not equal to current selected row
            self.col_row_controller.selected_row = instance.index

            # Hightlight mouse clicked/selected row
            self.col_row_controller.select_current()

        # setup row data for Popup
        self.row_data = self.data[instance.index]

        # call Popup
        self.popup_callback()

    def popup_callback(self):

        # enable keyboard request
        self._request_keyboard()

    def set_default_first_row(self, dt):
        ''' Set default first row as selected '''
        self.col_row_controller.select_next()

    def update(self):
        self.data = [{'text1': str(x[0]), 'text2': x[1], 'Id': str(x[0]), 'Name': x[1], 'key': 'Id', 'selectable': True}
                          for x in self.data_items]

    def get_states(self):
        rows = [(x, 'abc') for x in range(25)]

        i = 0
        for row in rows:
            self.data_items.append([row[0], row[1], i])
            i += 1
        print(self.data_items)
        self.update()


class MainMenu(BoxLayout):
    states_cities_or_areas = ObjectProperty(None)
    rv = ObjectProperty(None)

    def display_states(self):
        self.remove_widgets()
        self.rv = RV()
        self.states_cities_or_areas.add_widget(self.rv)

    def remove_widgets(self):
        self.states_cities_or_areas.clear_widgets()


class TestApp(App):
    title = "test"

    def build(self):
        return MainMenu()


if __name__ == '__main__':
    TestApp().run()

test.kv

#:kivy 1.10.0

<TwoLabelListItem>:
    # Draw a background to indicate selection
    canvas.before:
        Color:
            rgba: (.0, 0.9, .1, .3) if self.selected else (0, 0, 0, 1)
        Rectangle:
            pos: self.pos
            size: self.size
    Label:
        id: label1
    Label:
        id: label2


<RV>:
    col_row_controller: col_row_controller
    RecycleView:
        scroll_type: ['bars']
        bar_width: 25
        size_hint_x: .1
        data: root.data
        viewclass: 'TwoLabelListItem'
        SelectableRecycleGridLayout:
            padding: 0,0,25,0
            id: col_row_controller
            key_selection: 'selectable'
            cols: 1
            default_size: None, dp(26)
            default_size_hint: 1, None
            size_hint_y: None
            height: self.minimum_height
            orientation: 'vertical'
            multiselect: False
            touch_multiselect: True


<MenuButton@Button>:
    text_size: self.size
    valign: "middle"
    padding_x: 5
    size : (80,30)
    size_hint : (None, None)
    background_color: 90 , 90, 90, 90
    background_normal: ''
    color: 0, 0.517, 0.705, 1
    border: (0, 10, 0, 0)


<MainMenu>:
    states_cities_or_areas: states_cities_or_areas

    BoxLayout:
        orientation: 'vertical'
        #spacing : 10

        BoxLayout:
            canvas.before:
                Rectangle:
                    pos: self.pos
                    size: self.size

            size_hint_y: 1

            MenuButton:
                id: btn
                text: 'Test'
                size : (60,30)
                on_release: root.display_states()


        BoxLayout:
            canvas.before:
                Rectangle:
                    pos: self.pos
                    size: self.size

                Color:
                    rgb: (1,1,1)

            Label:
                size_hint_x: 45

        BoxLayout:
            id: states_cities_or_areas
            size_hint_y: 10

        Label:
            size_hint_y: 1
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