如何在Lua中创建动态变量名?

时间:2011-02-21 02:35:10

标签: lua

我是Lua的新手并且遇到了一些困难:

我正在尝试创建动态变量名称:

local tblAlphabet = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"};

local count = 0;

for k, v in pairs (tblAlphabet) do

  count = count + 1;

  [v.."button"]  = ui.newButton{ --HOW DO I MAKE THIS WORK? I get syntax error

--some code here

  }

3 个答案:

答案 0 :(得分:13)

您可以创建一个包含变量的表。

local tblAlphabet = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"}
local vars = {}
for k, v in pairs(tblAlphabet) do
    vars[v .. "_button"] = ui.newButton()
end

然后您可以通过迭代器或直接访问(vars)访问vars.a_button

答案 1 :(得分:7)

目前尚不清楚你想做什么;但是如果你想以编程方式创建许多全局变量,请记住全局变量是_G表的字段:

_G['anyvar'] = 'something'
print (anyvar)

答案 2 :(得分:1)

您创建的变量是没有名称的第一类值。

您可以将它们分配给具有名称的变量。局部变量,或者在这种情况下(因为你想在循环中完成),表中的键名(全局表或你创建的表)。

您不需要数据表来创建按钮名称,因为它们遵循简单的模式。

t = {}
for b = string.byte('a'), string.byte('z') do
    c = string.char(b)              -- 'a' to 'z'
    t['button'..c] = ui.newButton() -- something like this
end
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