如何在winform和wpf中以编程方式鼠标移动,单击,右键单击和按键等?

时间:2011-02-23 17:19:17

标签: c# wpf winforms

如何在winform和wpf中以编程方式进行鼠标移动,单击,右键单击和按键等。如果可能,请帮我编写代码片段。

1 个答案:

答案 0 :(得分:25)

如果我理解你的问题,那么你想要真正模拟输入。在这种情况下,SendInput是要走的路。来自this link

  

PInvoke to SendInput - 这是   模拟输入的官方方式。它   推动输入通过所有   预期的代码路径,是   与实际输入无法区分。

使用此功能的一种简单方法是在CodePlex上使用InputSimulator。添加对InputSimulator.dll的引用,您可以模拟像

这样的击键
// Tab
InputSimulator.SimulateKeyDown(VirtualKeyCode.TAB);
// Shift+Tab
InputSimulator.SimulateModifiedKeyStroke(VirtualKeyCode.SHIFT, VirtualKeyCode.TAB);   
// etc.

但是, InputSimulator 不支持鼠标,但这里是 MouseSimulator 的启动器。到目前为止它只执行 LeftClick RightClick ,但在以下两个链接的帮助下,您可以使用 MouseMove 等轻松扩展它。

<强> MouseSimulator

public class MouseSimulator
{
    [DllImport("user32.dll", SetLastError = true)]
    static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);

    [StructLayout(LayoutKind.Sequential)]
    struct INPUT
    {
        public SendInputEventType type;
        public MouseKeybdhardwareInputUnion mkhi;
    }
    [StructLayout(LayoutKind.Explicit)]
    struct MouseKeybdhardwareInputUnion
    {
        [FieldOffset(0)]
        public MouseInputData mi;

        [FieldOffset(0)]
        public KEYBDINPUT ki;

        [FieldOffset(0)]
        public HARDWAREINPUT hi;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct KEYBDINPUT
    {
        public ushort wVk;
        public ushort wScan;
        public uint dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct HARDWAREINPUT
    {
        public int uMsg;
        public short wParamL;
        public short wParamH;
    }
    struct MouseInputData
    {
        public int dx;
        public int dy;
        public uint mouseData;
        public MouseEventFlags dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [Flags]
    enum MouseEventFlags : uint
    {
        MOUSEEVENTF_MOVE = 0x0001,
        MOUSEEVENTF_LEFTDOWN = 0x0002,
        MOUSEEVENTF_LEFTUP = 0x0004,
        MOUSEEVENTF_RIGHTDOWN = 0x0008,
        MOUSEEVENTF_RIGHTUP = 0x0010,
        MOUSEEVENTF_MIDDLEDOWN = 0x0020,
        MOUSEEVENTF_MIDDLEUP = 0x0040,
        MOUSEEVENTF_XDOWN = 0x0080,
        MOUSEEVENTF_XUP = 0x0100,
        MOUSEEVENTF_WHEEL = 0x0800,
        MOUSEEVENTF_VIRTUALDESK = 0x4000,
        MOUSEEVENTF_ABSOLUTE = 0x8000
    }
    enum SendInputEventType : int
    {
        InputMouse,
        InputKeyboard,
        InputHardware
    }

    public static void ClickLeftMouseButton()
    {
        INPUT mouseDownInput = new INPUT();
        mouseDownInput.type = SendInputEventType.InputMouse;
        mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
        SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));

        INPUT mouseUpInput = new INPUT();
        mouseUpInput.type = SendInputEventType.InputMouse;
        mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTUP;
        SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
    }
    public static void ClickRightMouseButton()
    {
        INPUT mouseDownInput = new INPUT();
        mouseDownInput.type = SendInputEventType.InputMouse;
        mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTDOWN;
        SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));

        INPUT mouseUpInput = new INPUT();
        mouseUpInput.type = SendInputEventType.InputMouse;
        mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTUP;
        SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
    }
}