停止扫描仪等待输入

时间:2018-06-28 21:11:18

标签: java multithreading input java.util.scanner

目标

我目前正在构建(使用Java进行练习)基本的命令行多人回合制游戏。在这个游戏中,每个玩家有5秒的动作时间。当他做出动作时(或当计时器结束时),其他玩家开始回合,依此类推。 每次计时器结束时,服务器都会发送TimerEnded消息。 我目前的目标是实现无缺陷的输入读取,当TimerEnded消息到达客户端时,该输入会可能会中断

设计

为此,我创建了一个名为InputManager的单例。此类处理所有输入的阅读材料。我创建了一个名为ask的方法,该方法将回调作为参数。在这种方法中,我创建了一个新线程,并在其中等待Scanner.hasNextInt的输入。 此类还具有方法closeInput,该方法将Interrupt消息发送到上述线程。 这是该类的当前实现:

class InputManager{
    private Thread thread;
    private InputManager(){}
    private static InputManager instance;
    private static InputManager getInstance(){
        if(instance == null){
            instance = new InputManager();
        }
        return instance;
    }

    /**
     * Ask user to type a number.
     * @param onSelected When the user has made his choice, this callback will be executed
     */
    public static void ask( Consumer<Integer> onSelected){
        getInstance().thread = new Thread(() -> {
            System.out.println("Type a number:");

            Scanner sc = new Scanner(System.in);
            int selection = -1;
            while (selection == -1) {
                if(Thread.currentThread().isInterrupted()){
                    return;
                }
                if(sc.hasNextInt()){
                    selection = sc.nextInt();
                    onSelected.accept(selection);
                } else {
                    sc.next();
                    selection = -1;
                }
            }
        });
        getInstance().thread.start();
    }

    /**
     * Reset input stream (?)
     */
    public static void closeInput(){
        try {
            getInstance().thread.interrupt();
        } catch(NullPointerException e){
            // do nothing
        }
    }
}

问题

此代码极其不可靠。一会儿,我会告诉你我的意思。 我制作了一个名为Client的玩具类,并在main中使用计时器模拟了TimerEnd的消息收入。

class Client {
    /**
     * Ask user to type a number and send it to the server
     */
    void makeRequest(){
        InputManager.closeInput();
        InputManager.ask((selected) -> {
            System.out.println("Sent message: " + selected);
        });
    }

    public static void main(String[] args) {
        Client client = new Client();

        client.makeRequest();

        // Simulate Server messages
        Timer timer = new Timer();
        timer.scheduleAtFixedRate(new TimerTask() {
            @Override
            public void run() {
                System.out.println("Message received");
                client.makeRequest();
            }
        }, 5000, 5000);
    }
}

以下是其实际运作方式:

Type a number:
2
Sent message: 2
Message received
Type a number:
3
Sent message: 3
Message received
Type a number:     // Here I don't type anything
Message received
Type a number:
Message received
Type a number:
Message received
Type a number:     // Here I can send multiple messages on the same "turn"
1
Sent message: 1
2
Message received

没有根据的猜测

当前,我猜想Scanner仍在等待输入,因此if(isInterrupted)语句在给出输入之前不会被点击。如果是这样,我该如何避免这种行为?

我了解到,这个问题非常长(可能不必要),并且由于您阅读了它,让我感谢您抽出宝贵的时间。

最小,完整和可验证的代码

package com.company;

import java.util.*;
import java.util.function.Consumer;



class InputManager{
    private Thread thread;
    private InputManager(){}
    private static InputManager instance;
    private static InputManager getInstance(){
        if(instance == null){
            instance = new InputManager();
        }
        return instance;
    }

    /**
     * Ask user to type a number.
     * @param onSelected When the user has made his choice, this callback will be executed
     */
    public static void ask( Consumer<Integer> onSelected){
        getInstance().thread = new Thread(() -> {
            System.out.println("Type a number:");

            Scanner sc = new Scanner(System.in);
            int selection = -1;
            while (selection == -1) {
                if(Thread.currentThread().isInterrupted()){
                    return;
                }
                if(sc.hasNextInt()){
                    selection = sc.nextInt();
                    onSelected.accept(selection);
                } else {
                    sc.next();
                    selection = -1;
                }
            }
        });
        getInstance().thread.start();
    }

    /**
     * Reset input stream (?)
     */
    public static void closeInput(){
        try {
            getInstance().thread.interrupt();
        } catch(NullPointerException e){
            // do nothing
        }
    }
}

class Client {
    /**
     * Ask user to type a number and send it to the server
     */
    void makeRequest(){
        InputManager.closeInput();
        InputManager.ask((selected) -> {
            System.out.println("Sent message: " + selected);
        });
    }

    public static void main(String[] args) {
        Client client = new Client();

        client.makeRequest();
        Timer timer = new Timer();
        timer.scheduleAtFixedRate(new TimerTask() {
            @Override
            public void run() {
                System.out.println("Message received: thread interrupted");
                client.makeRequest();
            }
        }, 5000, 5000);
    }
}

2 个答案:

答案 0 :(得分:1)

如我所见,您可以使用3种类型的线程:

  1. 主线程在用户之间切换,宣布玩家参加比赛,检查获胜条件并在每个回合启动计时器。
  2. 第二个线程不断读取用户输入。读取用户输入后,它会通知主线程。
  3. 最后一个线程等待5秒钟,然后通知主线程。

因此,我将使用2个生产者和1个消费者:

  1. 生产者,它“产生”扫描的用户输入(将其提供给消费者)。
  2. “产生”超时事件(通知消费者)的生产者。
  3. 在玩家之间切换并启动生产者的消费者。

所有这些,这样您就不必弄乱中断任何正在运行的线程,也无需检查扫描仪是否已准备好

import java.util.Scanner;

public class Main {
    private static final Scanner SCAN = new Scanner(System.in);

    //This is the Scanner's input Producer:
    private static class UserInputProducer extends Thread {
        private final UserInputConsumer uInConsumer;

        public UserInputProducer(final UserInputConsumer uInConsumer) {
            this.uInConsumer = uInConsumer;
        }

        @Override
        public void run() {
            while (true) {
                final int input = SCAN.nextInt();
                SCAN.nextLine(); //Ignore the new line character.
                uInConsumer.userInput(input); //Fire user input event (for the current user).
            }
        }
    }

    //This is the time out event Producer:
    private static class TimeOutEventProducer {
        private final UserInputConsumer uInConsumer;

        private int validReportId = Integer.MIN_VALUE; //IDs starting from Integer.MIN_VALUE and
        //going step by step to Integer.MAX_VALUE, which means about 4 billion resets can be done
        //to this Producer before an unhandled overflow occurs.

        public TimeOutEventProducer(final UserInputConsumer uInConsumer) {
            this.uInConsumer = uInConsumer;
        }

        public synchronized void reset() {
            new TimerOnce(this, ++validReportId).start(); //Start a new TimerOnce. Could be javax.swing.Timer with "setRepeats(false)".
        }

        /*sleepDone(...) is called by ALL TimerOnce objects... So we need an up-to-date id (the
        reportId) to verify that the LAST one TimerOnce finished, rather than any other.*/
        public synchronized void sleepDone(final int reportId) {
            if (reportId == validReportId) //Only the last one timeout is valid...
                uInConsumer.timedOut(); //Fire time out event (for the current user).
        }
    }

    //This is just a "Timer" object which blocks for 5 seconds:
    private static class TimerOnce extends Thread {
        private final TimeOutEventProducer timeout;
        private final int reportId;

        public TimerOnce(final TimeOutEventProducer timeout,
                         final int reportId) {
            this.timeout = timeout;
            this.reportId = reportId;
        }

        @Override
        public void run() {
            try { Thread.sleep(5000); } catch (final InterruptedException ie) {} //Wait.
            timeout.sleepDone(reportId); //Report that the time elapsed...
        }
    }

    //This is the Consumer:
    private static class UserInputConsumer {
        private final String[] names;
        private int input;
        private boolean timedOut, hasInput;

        public UserInputConsumer(final String[] names) {
            this.names = names;
        }

        public synchronized int play() {
            new UserInputProducer(this).start(); //Start scanning any user's input...
            final TimeOutEventProducer timeout = new TimeOutEventProducer(this);
            int i = -1;
            do {
                i = (i + 1) % names.length;
                hasInput = false;
                timedOut = false;
                timeout.reset(); //Start the input wait timer...
                System.out.print("User " + names[i] + " enter a number: "); //Clarify who's player is the turn.
                while (!hasInput && !timedOut)
                    try { wait(); } catch (final InterruptedException ie) {} //Wait for user input or timeout.

                //Interpret notification event (either user input, either timeout):
                if (timedOut)
                    System.out.println("Sorry, out of time.");
                else if (!hasInput)
                    throw new UnsupportedOperationException("Probably messed with the flags in the while-condition.");
            }
            while (input != 5); //Here you test the win/loss condition.
            //Lets say, for example, the user that enters number '5' wins...

            return i; //Return the winner's index.
        }

        public synchronized void timedOut() {
            timedOut = true;
            notify();
        }

        public synchronized void userInput(final int input) {
            this.input = input;
            hasInput = true;
            notify();
        }
    }

    public static void main(final String[] args) {
        System.out.print("Enter number of players: ");
        final int numPlayers = SCAN.nextInt();
        SCAN.nextLine(); //Ignore the new line character.
        final String[] names = new String[numPlayers];
        for (int i=0; i<names.length; ++i) {
            System.out.print("User " + (i+1) + " enter your name: ");
            names[i] = SCAN.nextLine();
        }

        //Start the consumer (which in turn starts the producers) and start the main logic:
        System.out.println(names[new UserInputConsumer(names).play()] + " wins!");
    }
}

注意,该程序永远不会终止,因为扫描是无限的。但是您可以通过弄乱while (true)的{​​{1}}条件来改变这种行为。

答案 1 :(得分:0)

好的,我制定了一个解决方案。 如我所想,问题是while循环(当然)在Scanner.hasNext中被阻塞。为了避免阻塞,我使用了BufferedReader,它具有方便的功能ready,每当在true中输入新行时,它都会返回System.in

基本上,我将InputManager.ask方法更改为:

void ask(Consumer<Integer> onSelected){
    getInstance().thread = new Thread(() -> {
        System.out.println("Type a number:");

        BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));

        Scanner sc = new Scanner(reader);
        int selection = -1;
        try {
            while (selection == -1) {
                //While there is no input to be processed
                while (!reader.ready()) {
                    //This lets throw an InterruptedException
                    Thread.sleep(100);
                }
                if (sc.hasNextInt()) {
                    selection = sc.nextInt();
                    onSelected.accept(selection);
                } else {
                    sc.next();
                    selection = -1;
                }
            }
        } catch (IOException | InterruptedException e) {
            // do nothing: function ends
        }
    });
    getInstance().thread.start();
}

我还添加了这段(极其丑陋的)代码,以在重置之前使用任何输入,以防止检测到先前键入的任何先前行(现在刷新最后一行)。 (如果有人对如何以一种更优雅的方式提出建议,我很高兴听到您的声音)

public static void closeInput(){
    try {
        BufferedReader tmp = new BufferedReader(new InputStreamReader(System.in));
        if(tmp.ready()){
            tmp.readLine();
        }
        getInstance().thread.interrupt();
    } catch(NullPointerException e){
        // do nothing
    } catch (IOException e) {
        e.printStackTrace();
    }
}
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