机芯+自动LookAt机芯的方向

时间:2018-07-07 14:01:56

标签: c# unity3d game-physics

美好的一天!

我需要三种方式来制作此脚本。

1)运动(当前有效) 2)根据运动方向自动旋转(LookAt) 3)使用附加到角色上的动画。

在四处查看后,找不到如何为这些要求集创建此特定脚本。

请帮助!

GitHub Link

谢谢。

-PlayerMotor.cs-     使用UnityEngine;

[RequireComponent(typeof(Rigidbody))]
public class PlayerMotor : MonoBehaviour
{
    private Vector3 _movVelocity = Vector3.zero;

    private Rigidbody rb;

    // Use this for initialization
    private void Start()
    {
        // Get the rigidbody component attached to the player
        rb = GetComponent<Rigidbody>();
    }

    private void FixedUpdate()
    {
        PerformMovement();
    }

    public void Move(Vector3 _velocity)
    {
        // Set the zero velocity to the active velocity
        _movVelocity = _velocity;
    }


    private void PerformMovement()
    {
        // Move when the velocity is not zero as per the PlayerController
        if (_movVelocity != Vector3.zero)
            rb.MovePosition(rb.position + _movVelocity * Time.fixedDeltaTime);
      }
    //    private void Rotation()
    //    {         // Changes direction
    //        
    //         
    //    }

}

-Player Controller.cs-

using CnControls;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float defaultSpeed = 5f;
    public float infectedSpeed = 7f;
    public float humanSpeed1 = 6f;
    public float humanSpeed2 = 7f;
    public float humanSpeed3 = 8f;

    private PlayerMotor motor;


    // Use this for initialization
    private void Start()
    {
        motor = GetComponent<PlayerMotor>();
    }


    private void Update()
    {
        // Axis are inverted due to orientation
        // Define the axis as per the joystick input
        var _xMov = CnInputManager.GetAxis("Vertical");
        var _zMov = CnInputManager.GetAxis("Horizontal");

       // Debug.Log("X = " + _xMov + " || " + "Z = " + _zMov);

        // Set position values as per the joystick input
        var _movHorizontal = transform.forward * _xMov;
        var _movVertical = transform.right * _zMov;


        // Sets speed as per the tag
        if (tag.Contains("Zombi"))
        {
            defaultSpeed = infectedSpeed;
        }
        else defaultSpeed = humanSpeed1;

        // Sets current speed
        var _velocity = (_movHorizontal + _movVertical).normalized * defaultSpeed;


        // Moves the character using the velocity set
        motor.Move(_velocity);
    }
}

0 个答案:

没有答案
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