LNK2001:未解析的外部符号public:静态类std :: vector

时间:2018-07-27 13:16:29

标签: c++

我正在尝试做一些非常简单的事情,无法弄清楚为什么我会收到此错误:

mainwindow.obj:-1: error: LNK2001: unresolved external symbol "public: static class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > const MazeBuilder::algorithms" (?algorithms@MazeBuilder@@2V?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@B)

我想使用枚举访问一个字符串向量,所以我有一种很好的方法来写出要抓取的内容,其他所有类都可以使用它。

这是我的代码的简化版:

MainWindow.cpp

#include "MainWindow.h"
#include "MazeBuilder.h"
#include "ui_mainwindow.h"

MainWindow::MainWindow (QWidget* parent) : QMainWindow (parent), ui (new Ui::MainWindow)
{
    ui->setupUi (this);

    //Add available algorithms to the combo box
    for (size_t i = 0; i < MazeBuilder::algorithms.size(); i++)
    {
        ui->algorithmBox->addItem(MazeBuilder::algorithms.at(i).c_str());
    }
}

MainWindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget* parent = nullptr);

private:
    Ui::MainWindow* ui;

};

#endif // MAINWINDOW_H

MazeBuilder.cpp

#include "MazeBuilder.h"

//Binds to MazeBuilder::MazeAlgorithm
//const static std::vector<std::string> algorithms = {"Prim's"};
const std::vector<std::string> MazeBuilder::algorithms = {"Prim's"};

MazeBuilder::MazeBuilder()
{

}

MazeBuilder.h

#ifndef MAZEBUILDER_H
#define MAZEBUILDER_H

#include <string>
#include <vector>

class MazeBuilder
{

public:
    enum MazeAlgorithm
    {
        PRIM = 0
    };
    const static std::vector<std::string> algorithms;

    MazeBuilder();
};

#endif // MAZEBUILDER_H

整个项目(小型)在这里:https://mega.nz/#!ruoRCZbQ!Jk79ATSO0POb9J_xkaAeNIy9ycVTnHkp1iT4Vq5XFoM

1 个答案:

答案 0 :(得分:3)

您遇到范围问题。由于algorithms被声明为MazeBuilder的静态成员,因此也需要这样定义。将其在MazeBuilder.cpp中的定义更改为

const std::vector<std::string> MazeBuilder::algorithms = {"Prim's"};

否则,您只是在全局范围内定义静态变量algorithms

下面的最小代码编译和链接对我来说都很好

#include <iostream>
#include <string>
#include <vector>

class MazeBuilder {
public:
  const static std::vector<std::string> algorithms;

  MazeBuilder();
};

const std::vector<std::string> MazeBuilder::algorithms = {"Prim's"};
MazeBuilder::MazeBuilder() {
}

int main(int argc, char** argv) {

  for(std::string s : MazeBuilder::algorithms) {
    std::cout << s << std::endl;
  }

  return 0;
}
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