策略梯度算法随着时间的推移变得越来越差

时间:2018-07-31 14:41:26

标签: python tensorflow neural-network reinforcement-learning

我试图为电子游戏Pong编写策略梯度算法。 这是代码:

import tensorflow as tf
import gym
import numpy as np
import matplotlib.pyplot as plt
from os import getcwd

num_episodes = 1000
learning_rate = 0.01

rewards = []

env_name = 'Pong-v0'
env = gym.make(env_name)

x = tf.placeholder(tf.float32,(None,)+env.observation_space.shape)
y = tf.placeholder(tf.float32,(None,env.action_space.n))

def net(x):
    layer1 = tf.layers.flatten(x)
    layer2 = tf.layers.dense(layer1,200,activation=tf.nn.softmax)
    layer3 = tf.layers.dense(layer2,env.action_space.n,activation=tf.nn.softmax)

    return layer3

logits = net(x)
loss = tf.losses.sigmoid_cross_entropy(y,logits)
train = tf.train.GradientDescentOptimizer(learning_rate).minimize(loss)
saver = tf.train.Saver()
init = tf.global_variables_initializer()
sess = tf.Session()

with tf.device('/device:GPU:0'):
    sess.run(init)

    for episode in range(num_episodes):
        print('episode:',episode+1)

        total_reward = 0
        losses = []
        training_data = []
        observation = env.reset()
        while True:
            if max(0.1, (episode+1)/num_episodes) > np.random.uniform():
                probs = sess.run(logits,feed_dict={x:[observation]})[0]
                action = np.argmax(probs)
            else:
                action = env.action_space.sample()

            onehot = np.zeros(env.action_space.n)
            onehot[action] = 1
            training_data.append([observation,onehot])
            observation, reward, done, _ = env.step(action)
            total_reward += reward

            if done:
                break

        if total_reward >= 0:
            learning_rate = 0.01
        else:
            learning_rate = -0.01

        for sample in training_data:
            l,_ = sess.run([loss,train],feed_dict={x:[sample[0]], y:[sample[1]]})
            losses.append(l)
            print('loss:',l)
        print('average loss:',sum(losses)/len(losses))

        saver.save(sess,getcwd()+'/model.ckpt')

        rewards.append(total_reward)
        plt.plot(range(episode+1),rewards)
        plt.ylabel('total reward')
        plt.xlabel('episodes')
        plt.savefig(getcwd()+'/reward_plot.png')

但是,在我训练了Network之后,脚本所做的绘图似乎暗示着Network到最后会变得更糟。同样在上一集中,所有训练示例的损失都相同(〜0.68),当我尝试测试网络时,播放器的拨片只是静止不动地坐在那里。有什么办法可以改善我的代码?

1 个答案:

答案 0 :(得分:1)

我想请您熟悉如何使用Tensorflow编码神经网络,因为这存在问题所在。您在应该作为终端层的nn层中都提供activation=tf.nn.softmax(因为您正在尝试找到最大的操作概率)。您可以在第二层将其更改为tf.nn.relulearning_rate有一个更大的问题:

if total_reward >= 0:
    learning_rate = 0.01
else:
    learning_rate = -0.01

Negative learning rate makes absolutely no sense。您希望学习率是正的(现在可以使用常数0.01)。

另外,另一条评论是,您没有提到observation_space形状,但我将假定它是2D矩阵。然后,您可以在将其输入x之前对其进行重塑。因此,您不需要不必要地使用tf.flatten

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