如何加载所有视图都可以访问但在数据库中的数据可用后初始化的数据变量?

时间:2018-08-06 14:13:40

标签: python django django-rest-framework

我正在使用Django rest框架创建API。我有一张桌子,将用作产品的类型。另一个表,它将与产品映射该类型。将其视为producttypesmapping表。因此,我正在创建产品类型更新终结点。只会更新producttypesmapping

问题是我在序列化程序中使用了ChoiceField()。因此,我需要元组tuples变量来防止存储不必要的值。它将在util.py中初始化并使其动态,可以通过查询producttypes表直接加载。因此,我只需要查询一次数据。

TAG_CHOICES_TYPE_ONE = []

tags = ProductTypes.objects.filter(tag_type_id=1).values('id', 'value')


for index, item in enumerate(tags):
    TAG_CHOICES_TYPE_ONE.append((item["id"], item["value"]))

TAG_CHOICES_TYPE_ONE = tuple(TAG_CHOICES_TYPE_ONE)

但是问题是在producttypes甚至用任何数据初始化之前都执行过utils.py。

1 个答案:

答案 0 :(得分:1)

首先,除非您希望附加一些有关映射的其他数据,否则不需要映射模型。只需使用import pygame, random import sys WHITE = (255, 255, 255) GREEN = (20, 255, 140) GREY = (210, 210 ,210) RED = (255, 0, 0) PURPLE = (255, 0, 255) SCREENWIDTH=1000 SCREENHEIGHT=578 class Worker(pygame.sprite.Sprite): def __init__(self, image_file, location): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location def create_randomPATH(self,x,y): randomX = random.randint(1,5) randomY = random.randint(1,5) if random.uniform(0,1)>0.5: valX = x + randomX valY = y + randomY else: valX = x - randomX valY = y - randomY return valX, valY class Background(pygame.sprite.Sprite): def __init__(self, image_file, location): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location pygame.init() size = (SCREENWIDTH, SCREENHEIGHT) screen = pygame.display.set_mode(size) screen_rect=screen.get_rect() pygame.display.set_caption("TEST") worker = Worker("worker.png", [0,0]) w_x = worker.rect.left w_y = worker.rect.top bg = Background("background.jpg", [0,0]) carryOn = True clock=pygame.time.Clock() while carryOn: for event in pygame.event.get(): if event.type==pygame.QUIT: carryOn=False pygame.display.quit() pygame.quit() quit() # Draw floor layout screen.blit(pygame.transform.scale(bg.image, (SCREENWIDTH, SCREENHEIGHT)), bg.rect) # Draw obstacles pygame.draw.rect(screen, GREEN, [510,150,75,52]) pygame.draw.rect(screen, GREEN, [450,250,68,40]) w_x,w_y = worker.create_randomPATH(w_x,w_y) # worker should not go outside the screen area worker.rect.clamp_ip(screen_rect) screen.blit(worker.image, (w_x,w_y)) # Refresh Screen pygame.display.flip() clock.tick(5) pygame.display.quit() pygame.quit() quit() ForeignKey

然后,您应该考虑使用PrimaryKeyRelatedField而不是ManyToManyField。该字段以queryset作为参数,这将有助于您限制选择。如果您选择ChoiceField以便能够在可浏览的API中很好地显示,则可以通过为模型创建string representation来实现相同的目的。

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