使用NavMesh(Unity)寻路点

时间:2018-08-29 09:11:38

标签: c# unity3d path-finding navmesh

我想做一个简单的脚本,将NavMesh代理引导到各个航路点。我是Unity的新手,所以我还不知道一些基本功能,而是用伪代码输入的。

using UnityEngine;
using UnityEngine.AI;

public class Path_left_blue : MonoBehaviour {

    private Transform target;
    private int wavepointindex = 0;
    public NavMeshAgent agent;

    void Start () {
        target = Waypoints_blue_left.waypoints[0];
    }

    void Update () {
        //Set destination to waypoint
        Vector3 dir = target.position;
        agent.setDestination(dir);

        if (agent is within a close range/touching target waypoint)

            //Remove object if at the last waypoint
            if (wavepointindex == Waypoints_blue_left.waypoints.Length)
                Destroy(gameObject);

            wavepointindex++;
            target = Waypoints_blue_left.waypoints[wavepointindex];

    }
}

1 个答案:

答案 0 :(得分:2)

void Update()函数调用每一帧。因此,您需要一个功能来检查座席是否到达要指向的点,并为其设置新的目的地。

我将您的代码更改为此:

using UnityEngine;
using UnityEngine.AI;

public class Path_left_blue : MonoBehaviour 
{
    private Transform target;
    private int wavepointindex = -1;
    public NavMeshAgent agent;

    void Start () 
    {
        EnemyTowardNextPos();
    }

    void Update () 
    {
        // agent is within a close range/touching target waypoint
        if (!agent.pathPending && agent.remainingDistance < 0.5f)
        {
            EnemyTowardNextPos();
        }
    }

    void EnemyTowardNextPos ()
    {
        if(wavepointindex == Waypoints_blue_left.waypoints.Length - 1)
        {
            Destroy(gameObject);
        }
        else
        {
            // set destination to waypoint
            wavepointindex++;
            target = Waypoints_blue_left.waypoints[wavepointindex]
            agent.SetDestination(target);
        }
    }
}

EnemyTowardNextPos()函数仅在代理到达当前点时调用。

希望对您有帮助

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