如何防止Matter.js中的精灵被鼠标移动?

时间:2018-10-21 11:27:26

标签: javascript matter.js

我正在使用Matter.js来制作游戏。从他们的一个例子Pyramid开始,我开始玩耍。此特定示例的代码如下:

var Example = Example || {};

Example.pyramid = function() {
    var Engine = Matter.Engine,
        Render = Matter.Render,
        Runner = Matter.Runner,
        Composites = Matter.Composites,
        MouseConstraint = Matter.MouseConstraint,
        Mouse = Matter.Mouse,
        World = Matter.World,
        Bodies = Matter.Bodies;

    // create engine
    var engine = Engine.create(),
        world = engine.world;

    // create renderer
    var render = Render.create({
        element: document.body,
        engine: engine,
        options: {
            width: 800,
            height: 600,
            showAngleIndicator: true
        }
    });

    Render.run(render);

    // create runner
    var runner = Runner.create();
    Runner.run(runner, engine);

    // add bodies
    var stack = Composites.pyramid(100, 258, 15, 10, 0, 0, function(x, y) {
        return Bodies.rectangle(x, y, 40, 40);
    });

    World.add(world, [
        stack,
        // walls
        Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
        Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
        Bodies.rectangle(0, 300, 50, 600, { isStatic: true }),
        Bodies.rectangle(400, 605, 800, 50, { isStatic: true })
    ]);

    // add mouse control
    var mouse = Mouse.create(render.canvas),
        mouseConstraint = MouseConstraint.create(engine, {
            mouse: mouse,
            constraint: {
                stiffness: 0.2,
                render: {
                    visible: false
                }
            }
        });

    World.add(world, mouseConstraint);

    // keep the mouse in sync with rendering
    render.mouse = mouse;

    // fit the render viewport to the scene
    Render.lookAt(render, {
        min: { x: 0, y: 0 },
        max: { x: 800, y: 600 }
    });

    // context for MatterTools.Demo
    return {
        engine: engine,
        runner: runner,
        render: render,
        canvas: render.canvas,
        stop: function() {
            Matter.Render.stop(render);
            Matter.Runner.stop(runner);
        }
    };
};

我正在尝试修改代码,以禁止金字塔中的精灵被鼠标移动。负责创建这些对象的代码部分如下:

// add bodies
var stack = Composites.pyramid(100, 258, 15, 10, 0, 0, 
  function(x, y) {
    return Bodies.rectangle(x, y, 40, 40);
  });

我尝试在可以传递给Bodies.rectangle的选项中进行搜索,但是什么也没找到。

如何实现?

0 个答案:

没有答案