不同颜色的opengl三角扇

时间:2011-03-14 14:47:09

标签: opengl geometry

我想绘制一个圆圈,里面会有(内部)带有彩虹色的三角扇。(每个三角形都会有6种颜色中的一种)

这是我的代码:

void display() {
       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

       glBegin(GL_LINES);    //drawing circle
    int j;
    for ( j = 0; j < 180; j++)
    {
    circle.x = r * cos(j);
    circle.y = r * sin(j);
    glVertex3f(circle.x ,circle.y ,0);
    circle.x = r * cos(j + 0.1);
    circle.y = r * sin(j + 0.1);
    glVertex3f(circle.x,circle.y,0);
    }
    glEnd();

       int i,k;
       int sections = 36;
       GLfloat radius = 1.0;
       GLfloat twoPi = 2.0 * 3.14159;

       glBegin(GL_TRIANGLE_FAN);

               glVertex2f(0.0, 0.0); //center of triangles
               int flag=1;

              for(i = 0; i <= sections;i++) {

                       glVertex2f(radius*cos(i*twoPi / sections),
                               radius*sin(i*twoPi / sections));

                if(flag==i+1)
                      glColor3f(1.0f, 0.0f, 0.0f);

                if (flag==i+2)
                      glColor3f(1.0f, 0.5f, 0.0f);

                if (flag==i+3)
                      glColor3f(1.0f, 1.0f, 0.0f);

                if (flag==i+4)
                      glColor3f(0.0f, 1.0f, 0.0f);

                if (flag==i+5)
                      glColor3f(0.0f, 0.0f, 1.0f);

                if (flag==i+6)
                      glColor3f(1.0f, 0.0f, 1.0f);

                     flag++;

               }

       glEnd();
       glutSwapBuffers();
}

我无法让颜色发挥作用。三角形仅使用最后一种颜色绘制。

1 个答案:

答案 0 :(得分:3)

摆脱flag变量,你想要的是mod运算符'%'。

以下对我有用:

{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glBegin(GL_LINES);    //drawing circle
GLfloat x=0.0f, y=0.0f, r=1.0f;
int j;
for ( j = 0; j < 180; j++)
{
    x = r * cos(j);
    y = r * sin(j);
    glVertex3f(x ,y ,0);
    x = r * cos(j + 0.1);
    y = r * sin(j + 0.1);
    glVertex3f(x,y,0);
}
glEnd();

int i;
int sections = 36;
GLfloat radius = 1.0;
GLfloat twoPi = 2.0 * 3.14159;

glBegin(GL_TRIANGLE_FAN);

glVertex2f(0.0, 0.0); //center of triangles

for(i = 0; i <= sections;i++) {

    glVertex2f(radius*cos(i*twoPi / sections),
               radius*sin(i*twoPi / sections));

    if(i%6 == 0)
        glColor3f(1.0f, 0.0f, 0.0f);

    if (i%6 == 1)
        glColor3f(1.0f, 0.5f, 0.0f);

    if (i%6 == 2)
        glColor3f(1.0f, 1.0f, 0.0f);

    if (i%6 == 3)
        glColor3f(0.0f, 1.0f, 0.0f);

    if (i%6 == 4)
        glColor3f(0.0f, 0.0f, 1.0f);

    if (i%6 == 5)
        glColor3f(1.0f, 0.0f, 1.0f);
}

glEnd();

glFlush();

}