如果不释放并重新初始化套接字,则无法通过套接字发送多个消息

时间:2018-11-08 22:02:06

标签: c# python sockets

我需要从两台机器中以最高吞吐量交换数据。我有一个服务器和一个客户端。

客户端需要向服务器发送几条消息(在实际应用中,每22毫秒发送一条消息)。与其每次都需要发送消息时都不初始化套接字,而是想保持连接打开并通过套接字写几条消息,这些消息将全部初始化一次。

这是我的C#客户:

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using System.Diagnostics;

// State object for receiving data from remote device.  
public class StateObject
{
    // Client socket.  
    public Socket workSocket = null;
    // Size of receive buffer.  
    public const int BufferSize = 1024;
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];
    // Received data string.  
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient
{
    // The port number for the remote device.  
    private const int port = 11000;

    // ManualResetEvent instances signal completion.  
    private static ManualResetEvent connectDone =
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone =
        new ManualResetEvent(false);

    // The response from the remote device.  
    private static String response = String.Empty;

    private static Socket InitClient()
    {
        // Connect to a remote device. 
        // Establish the remote endpoint for the socket.  
        // The name of the    
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[1];
        IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

        // Create a TCP/IP socket.  
        Socket client = new Socket(ipAddress.AddressFamily, 
    SocketType.Stream, ProtocolType.Tcp);
        try
        { 
            // Connect to the remote endpoint.  
            client.BeginConnect(remoteEP,
               new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();


        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());

        }
        return client;
    }

    private static void SendData(Socket client) {
        try {
            // Send test data to the remote device.  
            StringBuilder a = new StringBuilder();

            Send(client, "This is a test<EOF>");
            sendDone.WaitOne();

            // Receive the response from the remote device.  
            Receive(client);
            receiveDone.WaitOne();

            // Write the response to the console.  
            Console.WriteLine("Response received : {0}", response);

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());

        }

    }

    private static void ReleaseClient(Socket client) {
        try
        {
            // Release the socket.  
            client.Shutdown(SocketShutdown.Both);
            client.Close();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.  
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.  
            connectDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object.  
            StateObject state = new StateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.  
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket   
            // from the asynchronous state object.  
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.  
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.  
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data.  
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response.  
                if (state.sb.Length >= 1)
                {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.  
                receiveDone.Set();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Send(Socket client, String data)
    {
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.  
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.  
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.  
            sendDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static int Main(String[] args)
    {

    Socket client = InitClient();
    for (int i = 0; i < 2; i++) {

        SendData(client);
    }

    ReleaseClient(client);
    Console.ReadLine();
    return 0;
}

这是Python中的服务器:

import socketserver 
import socket

class MyTCPHandler(socketserver.BaseRequestHandler):

    def handle(self):
        self.data = self.request.recv(87380).strip()
        print("{} wrote:".format(self.client_address[1]))
        l = (str(len(self.data)))
        print(l)
        self.request.sendall(l.encode())


HOST, PORT = socket.gethostname(), 11000

server = socketserver.TCPServer((HOST, PORT), MyTCPHandler)
server.socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
server.serve_forever()

我可以连接到服务器,并且如果我是从C#调用的话:

InitClient(); 
SendData(client); 
ReleaseClient(client);

一切正常。但是,如果像我的示例一样,我试图遍历SendData(),那么我只能发送第一个消息,而在尝试发送第二个消息时,服务器会给我以下错误:

System.Net.Sockets.SocketException (10053): An established connection was aborted by the software in your host machine
   at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
   at AsynchronousClient.Receive(Socket client) in C:\Users\giuli\source\repos\ApplicationSending\ApplicationSending\Program.cs:line 133 (NdR the lines that corresponds to:
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);)

我不明白发生了什么。不必重新初始化套接字就可以发送多个消息吗?

1 个答案:

答案 0 :(得分:0)

这是我们建立连接并继续发送多条消息的方式。

#Client.cs

private AutoResetEvent[] _autoSendReceiveEvents;

##Connection method
    using (var connectArgs = new SocketAsyncEventArgs())
    {
        connectArgs.AcceptSocket = _socket;
        connectArgs.RemoteEndPoint = _ipEndPoint;
        connectArgs.Completed += OnCompleted;

        var result = _socket.ConnectAsync(connectArgs);
        if (result)
        {
           _autoConnectEvent.WaitOne();
        }

        var errorCode = connectArgs.SocketError;
        if (errorCode != SocketError.Success)
        {
                CloseSocket();
                throw new SocketException((int) errorCode);
        }
    }
##Sending Data
    public void Send(string message)
        {
            if (!IsConnected)
            {
                throw new SocketException((int) SocketError.NotConnected);
            }

            var sendBuffer = GetBytes(message);
            using (var sendReceiveArgs = new SocketAsyncEventArgs())
            {
                sendReceiveArgs.SetBuffer(sendBuffer, 0, sendBuffer.Length);
                sendReceiveArgs.AcceptSocket = _socket;
                sendReceiveArgs.RemoteEndPoint = _ipEndPoint;
                sendReceiveArgs.Completed += OnSend;
                var result = _socket.SendAsync(sendReceiveArgs);
                if (result)
                {
                    _autoSendReceiveEvents[SendOperation].WaitOne();
                }
            }
        }

##OnSend

    private void OnSend(object sender, SocketAsyncEventArgs eventArgs)
    {
            try
            {
                if (eventArgs.SocketError != SocketError.Success)
                {
                    CloseSocket();
                    _autoSendReceiveEvents[SendOperation].Set();
                }

                switch (eventArgs.LastOperation)
                {
                    case SocketAsyncOperation.Send:
                        _autoSendReceiveEvents[SendOperation].Set();
                        break;
                }
            }
            catch (Exception ex)
            {
                CloseSocket();
                _autoSendReceiveEvents[SendOperation].Set();
            }
    }
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