MonoGame-Monogame工具不在Visual Studio中构建

时间:2018-11-19 12:43:36

标签: monogame

我在monogame Windows平台中的Visual Studio 2017中创建一个新项目,当我双击时。

在内容mgcb中,例如,我加载png文件并单击“生成”,但没有任何反应,我没有收到错误或看到有任何移动。 为什么会这样?

我尝试加载4个文件: 十字准线 字体库 天空 目标

Visual Studio代码:

  namespace shooter_gallery
  {
   /// <summary>
   /// This is the main type for your game.
   /// </summary>
  public class Game1 : Game
    {
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        // TODO: Add your initialization logic here

        base.Initialize();
    }

    protected override void LoadContent()
    {
        // Create a new SpriteBatch, which can be used to draw textures.
        spriteBatch = new SpriteBatch(GraphicsDevice);

        // TODO: use this.Content to load your game content here
    }

    protected override void UnloadContent()
    {
        // TODO: Unload any non ContentManager content here
    }

    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back ==  ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            Exit();

        // TODO: Add your update logic here

        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);

        // TODO: Add your drawing code here

        base.Draw(gameTime);
    }
}
}

谢谢

0 个答案:

没有答案
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