Micro:位按钮按下延迟

时间:2018-12-14 01:23:16

标签: micropython bbc-microbit

我正在尝试制作类似于蛇的简单游戏(但是随着时间的流逝,玩家不会变得更长)。游戏即将完成,但是我遇到了一个问题,即通常会改变您移动方向的按钮按下会延迟。这使游戏变得比原本要难得多。

基本上,我需要知道如何在按下按钮后立即使玩家立即改变方向。

代码:

from microbit import *
import random

class Game:

    running = True

    score = 0

    speed = 500

    x = 2
    y = 2

    goalX = random.randint(0, 4)
    goalY = random.randint(0, 4)

    direction = None

    def __init__(self):
        pass

    def startGame(self):
        Game.defaultDirection(self)
        display.clear()
        display.set_pixel(self.x, self.y, 9)
        display.set_pixel(self.goalX, self.goalY, 5)
        Game.mainLoop(self)

    def mainLoop(self):
        while self.running is True:
            display.clear()
            Game.checkBorderCollision(self)
            Game.checkGoalCollision(self)
            display.set_pixel(self.x, self.y, 9)
            display.set_pixel(self.goalX, self.goalY, 5)
            Game.buttonAInput(self)
            Game.buttonBInput(self)
            Game.movePlayer(self)

    def defaultDirection(self):
        if self.x == 1:
            self.direction = 0
        if self.x == 3:
            self.direction = 2
        else:
            randomDirection = random.randint(0, 1)
            if randomDirection == 0:
                self.direction = 2
            else:
                self.direction = 0

    def movePlayer(self):
        if self.direction == 2:
            self.x -= 1
            sleep(self.speed)
        if self.direction == 0:
            self.x += 1
            sleep(self.speed)
        if self.direction == 1:
            self.y -= 1
            sleep(self.speed)
        if self.direction == 3:
            self.y += 1
            sleep(self.speed)

    def buttonAInput(self):
        if button_a.was_pressed() or button_a.is_pressed():

            if self.direction == 3:
                self.direction = 0
            else:
                self.direction += 1

    def buttonBInput(self):
        if button_b.was_pressed() or button_b.is_pressed():
            if self.direction == 0:
                self.direction = 3
            else:
                self.direction -= 1

    def checkBorderCollision(self):
        if self.x < 0 or self.x > 4 or self.y < 0 or self.y > 4:
            animation = 0
            if self.direction == 0:
                self.x -= 1
            if self.direction == 2:
                self.x += 1
            if self.direction == 3:
                self.y -= 1
            if self.direction == 1:
                self.y += 1
            while animation < 3:
                display.clear()
                display.set_pixel(self.x, self.y, 9)
                sleep(300)
                display.clear()
                sleep(300)
                animation += 1
            display.scroll(self.score)
            self.score = 0
            self.x = random.randint(1, 3)
            self.y = random.randint(1, 3)
            Game.defaultDirection(self)

    def checkGoalCollision(self):
        if self.x == self.goalX and self.y == self.goalY:
            self.score += 1
            self.goalX = random.randint(0, 4)
            self.goalY = random.randint(0, 4)
            if self.speed == 150:
                pass
            else:
                self.speed -= 10

game = Game()
game.startGame()

1 个答案:

答案 0 :(得分:0)

尝试将此行Error.html更改为if self.speed == 150:。在if self.speed <= 150的哪里初始化?self.speed中应该有一行将其设置为较高的值

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