单击鼠标中键(又名:鼠标滚轮),然后稍微向下移动鼠标,用户可以在IE和大多数Windows应用程序中滚动。默认情况下,WPF控件中似乎缺少此行为?是否有设置,变通方法或明显缺少的东西?
答案 0 :(得分:12)
我已经找到了如何使用3个鼠标事件(MouseDown
,MouseUp
,MouseMove
)来实现此目的。他们的处理程序附加到下面的xaml中的ScrollViewer
元素:
<Grid>
<ScrollViewer MouseDown="ScrollViewer_MouseDown" MouseUp="ScrollViewer_MouseUp" MouseMove="ScrollViewer_MouseMove">
<StackPanel x:Name="dynamicLongStackPanel">
</StackPanel>
</ScrollViewer>
<Canvas x:Name="topLayer" IsHitTestVisible="False" />
</Grid>
最好在代码隐藏中编写行为而不是事件,但不是每个人都有必要的库,而且我也不知道如何将它与Canvas
连接起来。
事件处理程序:
private bool isMoving = false; //False - ignore mouse movements and don't scroll
private bool isDeferredMovingStarted = false; //True - Mouse down -> Mouse up without moving -> Move; False - Mouse down -> Move
private Point? startPosition = null;
private double slowdown = 200; //The number 200 is found from experiments, it should be corrected
private void ScrollViewer_MouseDown(object sender, MouseButtonEventArgs e)
{
if (this.isMoving == true) //Moving with a released wheel and pressing a button
this.CancelScrolling();
else if (e.ChangedButton == MouseButton.Middle && e.ButtonState == MouseButtonState.Pressed)
{
if (this.isMoving == false) //Pressing a wheel the first time
{
this.isMoving = true;
this.startPosition = e.GetPosition(sender as IInputElement);
this.isDeferredMovingStarted = true; //the default value is true until the opposite value is set
this.AddScrollSign(e.GetPosition(this.topLayer).X, e.GetPosition(this.topLayer).Y);
}
}
}
private void ScrollViewer_MouseUp(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Middle && e.ButtonState == MouseButtonState.Released && this.isDeferredMovingStarted != true)
this.CancelScrolling();
}
private void CancelScrolling()
{
this.isMoving = false;
this.startPosition = null;
this.isDeferredMovingStarted = false;
this.RemoveScrollSign();
}
private void ScrollViewer_MouseMove(object sender, MouseEventArgs e)
{
var sv = sender as ScrollViewer;
if (this.isMoving && sv != null)
{
this.isDeferredMovingStarted = false; //standard scrolling (Mouse down -> Move)
var currentPosition = e.GetPosition(sv);
var offset = currentPosition - startPosition.Value;
offset.Y /= slowdown;
offset.X /= slowdown;
//if(Math.Abs(offset.Y) > 25.0/slowdown) //Some kind of a dead space, uncomment if it is neccessary
sv.ScrollToVerticalOffset(sv.VerticalOffset + offset.Y);
sv.ScrollToHorizontalOffset(sv.HorizontalOffset + offset.X);
}
}
如果要移除方法调用AddScrollSign
和RemoveScrollSign
,此示例将起作用。但是我用2种设置滚动图标的方法扩展了它:
private void AddScrollSign(double x, double y)
{
int size = 50;
var img = new BitmapImage(new Uri(@"d:\middle_button_scroll.png"));
var adorner = new Image() { Source = img, Width = size, Height = size };
//var adorner = new Ellipse { Stroke = Brushes.Red, StrokeThickness = 2.0, Width = 20, Height = 20 };
this.topLayer.Children.Add(adorner);
Canvas.SetLeft(adorner, x - size / 2);
Canvas.SetTop(adorner, y - size / 2);
}
private void RemoveScrollSign()
{
this.topLayer.Children.Clear();
}
图标示例:
最后一句话:Press -> Immediately Release -> Move
的方式存在一些问题。如果用户单击鼠标左键或任何键盘键或应用程序失去焦点,则应取消滚动。有很多事件,我没有时间处理它们。
但标准方式Press -> Move -> Release
可以毫无问题地工作。
答案 1 :(得分:2)
vorrtex 发布了一个不错的解决方案,请向他投票!
我确实对他的解决方案有一些建议,这些建议过于冗长,无法将它们全部纳入评论中,这就是我发布单独答案并将其指向他的原因!
你提到Press-&gt; Release-&gt; Move的问题。即使鼠标不在ScrollViewer之上,您也应该使用MouseCapturing来获取MouseEvents。我没有对它进行过测试,但我猜你的解决方案在Press->Move->Move outside of ScrollViewer->Release
中也失败了,Mousecapturing也会对此进行处理。
您还提到使用行为。我宁愿建议一个不需要额外依赖的attached behavior。
您绝对不应该使用额外的Canvas,而是在Adorner中执行此操作。
ScrollViewer自身托管了一个定义AdornerLayer的ScrollContentPresenter。你应该在那里插入Adorner。这消除了对任何进一步依赖性的需要,并且还使附加行为像IsMiddleScrollable="true"
一样简单。