我正在统一播放视频,短片没问题,但是长片会在最后几秒钟切断。我的视频是52秒,播放约50秒后停止播放。我从网上尝试了一个2:45随机视频,但在2:41之后停止了播放。我不知道发生了什么。
我尝试了视频剪辑和URL。两者都有问题。
IEnumerator playVideo(SubjectClipState clipState)
{
clipState.clipObject.videoPlayer.Stop();
clipState.clipObject.audioSource.Stop();
clipState.clipObject.videoPlayer.playOnAwake = false;
clipState.clipObject.audioSource.playOnAwake = false;
clipState.clipObject.videoPlayer.source = VideoSource.Url;
clipState.clipObject.videoPlayer.audioOutputMode = clipState.clipConfig.hasAudio ? VideoAudioOutputMode.AudioSource : VideoAudioOutputMode.None;
clipState.clipObject.videoPlayer.controlledAudioTrackCount = clipState.clipConfig.hasAudio ? Convert.ToUInt16(1) : Convert.ToUInt16(0);
clipState.clipObject.videoPlayer.EnableAudioTrack(0, clipState.clipConfig.hasAudio);
if (clipState.clipConfig.hasAudio) clipState.clipObject.videoPlayer.SetTargetAudioSource(0, clipState.clipObject.audioSource);
clipState.clipObject.videoPlayer.url = clipState.clipConfig.url;
clipState.clipObject.videoPlayer.isLooping = clipState.clipConfig.endAction.type == "loop";
clipState.clipObject.videoPlayer.Prepare();
while (!clipState.clipObject.videoPlayer.isPrepared)
{
yield return null;
}
clipState.clipObject.videoPlayer.Play();
}
注意:videoPlayer和audioSource在代码的其他位置设置。已附加LoopPointReached。
我正在这样玩:
StartCoroutine("playVideo", subjectClipState);
LoopPointReached将中断几秒钟,然后再完成。视频播放器的x / x帧正确。例如2740/2740帧。
答案 0 :(得分:0)
好的,事实证明这是Unity 2018.2中的错误。当我升级到2018.3时,它没有中断。