我正在Microsoft Developer Blog上关注本教程:https://blogs.msdn.microsoft.com/dawate/2009/06/24/intro-to-audio-programming-part-3-synthesizing-simple-wave-audio-using-c/
该教程称为“音频编程简介”,我遵循了所有步骤,但是可能错过了一些东西。
这是从WaveFormatChunk
类的同音异义方法中提取的一个配置文件:
sChunkID = "fmt ";
dwChunkSize = 16;
wFormatTag = 1;
wChannels = 2;
dwSamplesPerSec = 44100;
wBitsPerSample = 16;
wBlockAlign = (ushort)(wChannels * (wBitsPerSample / 8));
dwAvgBytesPerSec = dwSamplesPerSec * wBlockAlign;
wBitsPerSample
设置所生成函数的位深度,直到现在还很简单。
然后,运行程序,所有人都在使用此设置。产生16比特/44.1ksample的振幅为32760的1Hz频率,结果如下:
这显然是正确的输出。
现在我引用它:
我们使用短裤数组,因为我们在format块中指定了16位样本。如果要更改为8位音频,请使用字节数组。如果要使用32位音频,请使用浮点数组。
在shortArray
类中讨论WaveDataChunk
public class WaveDataChunk
{
public string sChunkID; // "data"
public uint dwChunkSize; // Length of header in bytes
public short[] shortArray;
然后,对于32位音频,将shortArray
更改为float:
public float[] shortArray;
和wBitsPerSample
至32:
wBitsPerSample = 32;
这是结果: 1Hz 32bit 44.1k
实际上,频率加倍,只有一半的时间被写入。我做错了什么??我该怎么办?
答案 0 :(得分:0)
使用IEEE浮点时,范围应为-1..1(而不是min..max整数)。而且,格式不再是MS PCM(1),而是IEEE FLOAT(3)。
本文的问题在于,在不考虑IEEE FLOAT格式的情况下初始化了其块定义。这是我的一个建议,使代码更通用(从字面上看);块将根据选择的类型初始化构造函数中的字段(我将其设为只读):
public class WaveFormatChunk<T> where T: struct, IConvertible
{
public readonly string sChunkID; // Four bytes: "fmt "
public readonly uint dwChunkSize; // Length of chunk in bytes
public readonly ushort wFormatTag; // 1 (MS PCM)
public readonly ushort wChannels; // Number of channels
public readonly uint dwSamplesPerSec; // Frequency of the audio in Hz... 44100
public readonly uint dwAvgBytesPerSec; // for estimating RAM allocation
public readonly ushort wBlockAlign; // sample frame size, in bytes
public readonly ushort wBitsPerSample; // bits per sample
/// <summary>
/// Initializes a format chunk. Supported data types: byte, short, float
/// </summary>
public WaveFormatChunk(short channels, uint samplesPerSec)
{
sChunkID = "fmt ";
dwChunkSize = 16;
wFormatTag = typeof(T) == typeof(float) || typeof(T) == typeof(double) ? 3 : 1;
wChannels = channels;
dwSamplesPerSec = samplesPerSec;
wBitsPerSample = (ushort)(Marshal.SizeOf<T>() * 8);
wBlockAlign = (ushort)(wChannels * ((wBitsPerSample + 7) / 8));
dwAvgBytesPerSec = dwSamplesPerSec * wBlockAlign;
}
}
public class WaveDataChunk<T> where T: struct, IConvertible
{
public readonly string sChunkID; // "data"
public readonly uint dwChunkSize; // Length of data chunk in bytes
public readonly T[] dataArray; // 8-bit audio
/// <summary>
/// Initializes a new data chunk with a specified capacity.
/// </summary>
public WaveDataChunk(uint capacity)
{
dataArray = new T[capacity];
dwChunkSize = (uint)(Marshal.SizeOf<T>() * capacity);
sChunkID = "data";
}
}
public void FloatWaveGenerator(WaveExampleType type)
{
// Init chunks
header = new WaveHeader();
format = new WaveFormatChunk<float>(2, 44100);
data = new WaveDataChunk<float>(format.dwSamplesPerSec * format.wChannels);
// Fill the data array with sample data
switch (type)
{
case WaveExampleType.ExampleSineWave:
double freq = 440.0f; // Concert A: 440Hz
// The "angle" used in the function, adjusted for the number of channels and sample rate.
// This value is like the period of the wave.
double t = (Math.PI * 2 * freq) / format.dwSamplesPerSec;
for (uint i = 0; i < format.dwSamplesPerSec - 1; i++)
{
// Fill with a simple sine wave at max amplitude
for (int channel = 0; channel < format.wChannels; channel++)
{
data.dataArray[i * format.wChannels + channel] = (float)Math.Sin(t * i);
}
}
break;
}
}
请注意,您需要调整FloatWaveGenerator使用的变量,并且保存数据的foreach循环也必须写入正确的数据类型。我将此作为练习留给您。 :)