使用model.predict训练CartPole-v0 OpenGym时出错

时间:2019-03-06 03:22:35

标签: tensorflow deep-learning reinforcement-learning openai-gym

在我开始进行强化学习时,我遇到了棘手的问题,并遵循了一些在线教程来构建张量流训练模型。

训练是对随机生成的数据进行的。

CartPole-v0训练时出现OpenGym错误。 对于以下提到的行:
  print(model.predict(prev_obs.reshape(-1,len(prev_obs),1)))

出现此错误

AttributeError:“ NoneType”对象没有属性“ predict”

如何消除这个问题?

随附完整的代码:

import gym
import random
import numpy as np
import tflearn
from tflearn.layers.core import input_data, dropout, fully_connected
from tflearn.layers.estimator import regression
from statistics import median, mean
from collections import Counter
import time

NAME = "CartPole-{}".format(int(time.time()))

LR = 1e-3
env = gym.make("CartPole-v0")
env.reset()
goal_steps = 200 #number of frames, in theory 200 is enough
score_requirement = 50 #ideal score 
initial_games = 10000 #don't make this number huge, that would be equal to brute-force


"""
GAME MODEL
"""
def some_random_games_first():
    # Each of these is its own game.
    for episode in range(5):
        env.reset()
        # this is each frame, up to 200...but we wont make it that far.
        #for t in range(200):
        for t in range(goal_steps):
            # This will display the environment
            # Only display if you really want to see it.
            # Takes much longer to display it.
            env.render()

            # This will just create a sample action in any environment.
            # In this environment, the action can be 0 or 1, which is left or right
            action = env.action_space.sample()

            # this executes the environment with an action, 
            # and returns the observation of the environment, 
            # the reward, if the env is over, and other info.
            observation, reward, done, info = env.step(action)
            if done:
                break

#some_random_games_first()       
def initial_population():
    # [OBS, MOVES]
    training_data = [] #observations and moves made , register only if score >50
    # all scores:
    scores = []
    # just the scores that met our threshold:
    accepted_scores = [] #append only those scores which satisfy the score requirement
    # iterate through however many games we want:
    for _ in range(initial_games):
        score = 0
         #store all the movements in the game memory
        # moves specifically from this environment:
        game_memory = []
        # previous observation that we saw
        prev_observation = []
        # for each frame in 200
        for _ in range(goal_steps):
            # choose random action (0 or 1)
            action = random.randrange(0,2)
            # do it!
            observation, reward, done, info = env.step(action)

            # notice that the observation is returned FROM the action
            # so we'll store the previous observation here, pairing
            # the prev observation to the action we'll take.
            if len(prev_observation) > 0 :
                game_memory.append([prev_observation, action])
            prev_observation = observation
            score+=reward
            if done: break

        # IF our score is higher than our threshold, we'd like to save
        # every move we made
        # NOTE the reinforcement methodology here. 
        # all we're doing is reinforcing the score, we're not trying 
        # to influence the machine in any way as to HOW that score is 
        # reached.
        if score >= score_requirement:
            accepted_scores.append(score)
            for data in game_memory:
                # convert to one-hot (this is the output layer for our neural network)
                if data[1] == 1:
                    output = [0,1]
                elif data[1] == 0:
                    output = [1,0]

                # saving our training data
                training_data.append([data[0], output])

        # reset env to play again
        env.reset()
        # save overall scores
        scores.append(score)

    # just in case you wanted to reference later
    training_data_save = np.array(training_data)
    np.save('saved.npy',training_data_save)

    # some stats here, to further illustrate the neural network magic!
    print('Average accepted score:',mean(accepted_scores))
    print('Median score for accepted scores:',median(accepted_scores))
    print(Counter(accepted_scores))

    return training_data

#initial_population()     

def neural_network_model(input_size):

    network = input_data(shape=[None, input_size, 1], name='input')

    network = fully_connected(network, 128, activation='relu')
    network = dropout(network, 0.8)

    network = fully_connected(network, 256, activation='relu')
    network = dropout(network, 0.8)

    network = fully_connected(network, 512, activation='relu')
    network = dropout(network, 0.8)

    network = fully_connected(network, 256, activation='relu')
    network = dropout(network, 0.8)

    network = fully_connected(network, 128, activation='relu')
    network = dropout(network, 0.8)

    network = fully_connected(network, 2, activation='softmax')

    network = regression(network, 
                         optimizer='adam', 
                         learning_rate=LR, 
                         loss='categorical_crossentropy', 
                         name='targets')

    model = tflearn.DNN(network, tensorboard_dir='log')
    return model


def train_model(training_data, model=False):

    X = np.array([i[0] for i in training_data]).reshape(-1,len(training_data[0][0]),1)
    y = [i[1] for i in training_data]

    if not model:
        model = neural_network_model(input_size = len(X[0]))

    model.fit({'input': X}, {'targets': y},
              n_epoch=3, snapshot_step=500,
              show_metric=True,
              run_id='5-Relu-epoch-3')


training_data = initial_population()

model = train_model(training_data)

"""
CartPole-v0 defines "solving" as getting average reward of 195.0 over 100 consecutive trials.
"""

scores = []
choices = []
for each_game in range(10):
    score = 0
    game_memory = []
    prev_obs = []
    env.reset()
    for _ in range(goal_steps):
        env.render()

        if len(prev_obs)==0:
            action = random.randrange(0,2)
        else:
            print("model predict")
            print(model.predict(prev_obs.reshape(-1, len(prev_obs), 1)))
            #action = np.argmax(model.predict(prev_obs.reshape(-1,len(prev_obs),1))[0])
            #print (action)

        choices.append(action)

        new_observation, reward, done, info = env.step(action)
        prev_obs = new_observation
        game_memory.append([new_observation, action])
        score+=reward
        if done: break

    scores.append(score)

print('Average Score:',sum(scores)/len(scores))
print('choice 1:{}  choice 0:{}'.format(choices.count(1)/len(choices),choices.count(0)/len(choices)))
print(score_requirement)

0 个答案:

没有答案
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