ThreadPooling是否比每帧创建新线程快?

时间:2019-05-09 11:30:03

标签: c# multithreading

我想使用线程优化我的应用程序。我仍然觉得性能不够好,所以我想找到一种优化线程使用的方法。也许ThreadPooling?或重复使用创建的线程?

所以我测试了线程池与创建新线程的关系,结果是肯定的。

结果: results

using System;
using System.Threading;
using System.Diagnostics;

namespace ThreadPooling {
    class Program {
        static void Main(string[] args) {
            Actor actor = new Actor();

            Stopwatch mywatch = new Stopwatch();
            int frame = 0;

            long averageTPms = 0;
            long averageTms = 0;
            while (frame < 500) {
                frame += 1;

                Console.Clear();
                Console.WriteLine("Frame: " + frame);
                Console.WriteLine("");
                Console.WriteLine("Thread Pool Execution");
                mywatch.Restart(); // <- Suggested fix
                actor.ProcessWithThreadPoolMethod();
                mywatch.Stop();
                Console.WriteLine("Time consumed by ProcessWithThreadPoolMethod is : " + mywatch.ElapsedMilliseconds.ToString());
                averageTPms += mywatch.ElapsedMilliseconds;

                Console.WriteLine("Thread Execution");
                mywatch.Restart(); // <- Suggested fix
                actor.ProcessWithThreadMethod();
                mywatch.Stop();
                Console.WriteLine("Time consumed by ProcessWithThreadMethod is : " + mywatch.ElapsedMilliseconds.ToString());
                averageTms += mywatch.ElapsedMilliseconds;

                Console.WriteLine("");
                Console.WriteLine("AverageThreadPooling: " + averageTPms / frame + " ms");
                Console.WriteLine("AverageThreadCreation: " + averageTms / frame + " ms");
            }
            Console.ReadLine();
        }




    }
    class Actor {

        private const int threadCount = 8;
        private int TPWorkDone = 0;
        private int TWorkDone = 0;

        public Actor() {
        }

        public void WaitTPWorkDone() {
            while (TPWorkDone < threadCount) {
            }
            Console.WriteLine("TP WORK DONE");
        }

        public void ResetTPWorkDone() {
            //Console.WriteLine("reseting");
            TPWorkDone = 0;
        }

        public void WaitTWorkDone() {
            while (TWorkDone < threadCount) {
            }
            Console.WriteLine("T WORK DONE");
        }

        public void ResetTWorkDone() {
            //Console.WriteLine("reseting");
            TWorkDone = 0;
        }

        public void ProcessWithThreadPoolMethod() {
            for (int i = 0; i < threadCount; i++) {
                ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadPoolProcess), i);
            }
            WaitTPWorkDone();
            ResetTPWorkDone();
        }

        public void ProcessWithThreadMethod() {
            Thread[] thread = new Thread[threadCount];
            for (int i = 0; i < threadCount; i++) {
                thread[i] = new Thread(ThreadProcess);
                thread[i].Start(i);
            }
            WaitTWorkDone();
            ResetTWorkDone();
        }

        public void ThreadPoolProcess(object callback) {
            Console.WriteLine("processing: " + (int)callback);
            for (int y = 0; y < 512; y++) {
                for (int x = 0; x < 512; x++) {
                    int a = x * x * y * y;
                }
            }
            TPWorkDone += 1;
        }
        public void ThreadProcess(object callback) {
            Console.WriteLine("processing: " + (int)callback);
            for (int y = 0; y < 512; y++) {
                for (int x = 0; x < 512; x++) {
                    int a = x * x * y * y;
                }
            }
            TWorkDone += 1;
        }
    }
}

我希望线程池的性能比创建新线程更好。

编辑:固定时间度量后,线程池似乎表现更好。 感谢J. van Langen

0 个答案:

没有答案
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