我正在使用Firebase Unity SDK-离线模式,使用FirebaseDatabase.DefaultInstance.SetPersistenceEnabled(true)
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我正在尝试让某些参考与此代码keepSynced(true)
这是代码FirebaseDatabase.DefaultInstance.GetReference("Node").keepSynced(true);
Unity显示
'DatabaseReference' does not contain a definition for 'keepSynced' and no accessible extension method 'keepSynced' accepting a first argument of type 'DatabaseReference' could be found (are you missing a using directive or an assembly reference?)
使其正常工作的正确方法是什么?